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//============================================================================= // DAmmo4. //============================================================================= class DAmmo4 extends DispersionAmmo; #exec MESH IMPORT MESH=DispM3 ANIVFILE=Models\cros_t_a.3d DATAFILE=Models\cros_t_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=DispM3 X=0 Y=-500 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=DispM3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DispM3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=DispM3 X=0.09 Y=0.15 Z=0.08 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1 #exec MESHMAP SETTEXTURE MESHMAP=DispM3 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1pb #exec MESHMAP SETTEXTURE MESHMAP=DispM3 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1o #exec TEXTURE IMPORT NAME=PalRed FILE=Textures\expred.pcx GROUP=Effects defaultproperties { ParticleType=Class'UnrealShare.Spark34' SparkModifier=2.500000 ExpType=Texture'UnrealShare.DispExpl.DseO_A00' ExpSkin=Texture'UnrealShare.Effects.PalRed' Damage=55.000000 ExplosionDecal=Class'UnrealShare.BoltScorchO' Mesh=LodMesh'UnrealShare.DispM3' LightBrightness=170 LightHue=30 } |
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