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UnrealShare.BloodSplat

Extends
Scorch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decal
      |   
      +-- UnrealShare.Scorch
         |   
         +-- UnrealShare.BloodSplat

Variables Summary
textureSplats[10]
Inherited Variables from UnrealShare.Scorch
bAttached, bImportant, bStartedLife, DecalLifeSpan
Inherited Variables from Engine.Decal
bAttachPanningSurfs, bAttachUnlitSurfs, MultiDecalLevel, SurfList

Functions Summary
function BeginPlay ()))
Inherited Functions from UnrealShare.Scorch
PostBeginPlay, Timer
Inherited Functions from Engine.Decal
AttachDecal, AttachToSurface, Destroyed, DetachDecal, PostBeginPlay, Update


Variables Detail

Splats[10] Source code

var texture Splats[10];


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
				Splats(0)=Texture'UnrealShare.BloodSplat1'
				Splats(1)=Texture'UnrealShare.BloodSplat2'
				Splats(2)=Texture'UnrealShare.BloodSplat3'
				Splats(3)=Texture'UnrealShare.BloodSplat4'
				Splats(4)=Texture'UnrealShare.BloodSplat5'
				Splats(5)=Texture'UnrealShare.BloodSplat6'
				Splats(6)=Texture'UnrealShare.BloodSplat7'
				Splats(7)=Texture'UnrealShare.BloodSplat8'
				Splats(8)=Texture'UnrealShare.BloodSplat9'
				Splats(9)=Texture'UnrealShare.BloodSplat10'
				bImportant=False
				MultiDecalLevel=0
				Texture=Texture'UnrealShare.BloodSplat1'
				DrawScale=0.350000
}

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Creation time: zo 11-11-2012 21:14:08.303 - Created with UnCodeX