Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 |
class BloodSplat expands Scorch; #exec TEXTURE IMPORT NAME=BloodSplat1 FILE=Textures\Decals\Blood_Splat_1.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat2 FILE=Textures\Decals\Blood_Splat_2.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat3 FILE=Textures\Decals\Blood_Splat_3.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat4 FILE=Textures\Decals\BloodSplat4.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat5 FILE=Textures\Decals\Blood_Splat_5.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat6 FILE=Textures\Decals\BSplat1-S.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat7 FILE=Textures\Decals\BloodSplat1.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat8 FILE=Textures\Decals\Blood_Splat_1.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat9 FILE=Textures\Decals\Spatter1.pcx LODSET=2 #exec TEXTURE IMPORT NAME=BloodSplat10 FILE=Textures\Decals\BloodSplat2.pcx LODSET=2 var texture Splats[10]; simulated function BeginPlay() { if ( class'GameInfo'.Default.bLowGore || (Level.bDropDetail && (FRand() < 0.35)) ) { destroy(); return; } if ( Level.bDropDetail ) Texture = splats[Rand(5)]; else Texture = splats[Rand(10)]; } defaultproperties { Splats(0)=Texture'UnrealShare.BloodSplat1' Splats(1)=Texture'UnrealShare.BloodSplat2' Splats(2)=Texture'UnrealShare.BloodSplat3' Splats(3)=Texture'UnrealShare.BloodSplat4' Splats(4)=Texture'UnrealShare.BloodSplat5' Splats(5)=Texture'UnrealShare.BloodSplat6' Splats(6)=Texture'UnrealShare.BloodSplat7' Splats(7)=Texture'UnrealShare.BloodSplat8' Splats(8)=Texture'UnrealShare.BloodSplat9' Splats(9)=Texture'UnrealShare.BloodSplat10' bImportant=False MultiDecalLevel=0 Texture=Texture'UnrealShare.BloodSplat1' DrawScale=0.350000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |