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UnrealShare.BloodPuff


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//=============================================================================
// BloodPuff.
//=============================================================================
class BloodPuff extends SpriteSmokePuff;

#exec OBJ LOAD FILE=Textures\BloodyPuff.utx PACKAGE=UnrealShare.BloodyPuff

defaultproperties
{
				SSprites(0)=Texture'UnrealShare.BloodyPuff.bp_A01'
				SSprites(1)=Texture'UnrealShare.BloodyPuff.bp8_a00'
				SSprites(2)=Texture'UnrealShare.BloodyPuff.Bp6_a00'
				SSprites(3)=None
				SSprites(4)=None
				SSprites(5)=None
				SSprites(6)=None
				SSprites(7)=None
				SSprites(8)=None
				SSprites(9)=None
				NumSets=3
				RisingRate=-50.000000
				bHighDetail=True
				LifeSpan=0.500000
				Texture=Texture'UnrealShare.BloodyPuff.bp_A01'
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:17.647 - Created with UnCodeX