UMenu.UMenuWeaponPriorityMesh
- Extends
- UMenuDialogClientWindow
Core.Object
|
+-- UWindow.UWindowBase
|
+-- UWindow.UWindowWindow
|
+-- UWindow.UWindowClientWindow
|
+-- UWindow.UWindowDialogClientWindow
|
+-- UMenu.UMenuDialogClientWindow
|
+-- UMenu.UMenuWeaponPriorityMesh
var Mesh LastUsedMesh;
function Close ( optional bool bByParent) )
function Created ( ) )
function Paint (
Canvas C,
float X,
float Y) )
function Tick ( float DeltaTime) )
function WindowShown ( ) )
Creation time: zo 11-11-2012 21:14:15.069 - Created with
UnCodeX