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UMenu.UMenuWeaponPriorityListBox

Extends
UWindowListBox

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowDialogControl
         |   
         +-- UWindow.UWindowListControl
            |   
            +-- UWindow.UWindowListBox
               |   
               +-- UMenu.UMenuWeaponPriorityListBox

Variables Summary
UMenuWeaponPriorityMeshMeshWindow
stringWeaponClassParent
stringWeaponPriorityHelp
Inherited Variables from UWindow.UWindowListBox
bCanDrag, bCanDragExternal, bDragging, DefaultHelpText, DoubleClickList, DragY, ItemHeight, SelectedItem, VertSB
Inherited Variables from UWindow.UWindowListControl
Items, ListClass

Functions Summary
function Created ()))
function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H))
function LMouseDown (float X, float Y))
function ReadWeapon (UMenuWeaponPriorityList L, class<Weapon> WeaponClass))
function SaveConfigs ()))
function SelectWeapon ()))
function UpdateWeaponPriorities (PlayerPawn P, byte FinalIndex ))
Inherited Functions from UWindow.UWindowListBox
BeforePaint, Created, DoubleClick, DoubleClickItem, ExternalDragOver, GetItemAt, LMouseDown, MakeSelectedVisible, MouseMove, Paint, ReceiveDoubleClickItem, Resized, SetHelpText, SetSelected, SetSelectedItem, Sort
Inherited Functions from UWindow.UWindowListControl
Created, DrawItem


Variables Detail

MeshWindow Source code

var UMenuWeaponPriorityMesh MeshWindow;

WeaponClassParent Source code

var string WeaponClassParent;

WeaponPriorityHelp Source code

var localized string WeaponPriorityHelp;


Functions Detail

Created Source code

function Created ( ) )

DrawItem Source code

function DrawItem ( Canvas C, UWindowList Item, float X, float Y, float W, float H) )

LMouseDown Source code

function LMouseDown ( float X, float Y) )

ReadWeapon Source code

final function ReadWeapon ( UMenuWeaponPriorityList L, class<Weapon> WeaponClass) )

SaveConfigs Source code

function SaveConfigs ( ) )

SelectWeapon Source code

function SelectWeapon ( ) )

UpdateWeaponPriorities Source code

final function UpdateWeaponPriorities ( PlayerPawn P, byte FinalIndex ) )


Defaultproperties

defaultproperties
{
				WeaponClassParent="Engine.Weapon"
				WeaponPriorityHelp="Click and drag a weapon name in the list on the left to change its priority.  Weapons higher in the list have higher priority."
				ItemHeight=13.000000
				bCanDrag=True
				ListClass=Class'UMenu.UMenuWeaponPriorityList'
}

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Creation time: zo 11-11-2012 21:14:15.053 - Created with UnCodeX