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UMenu.UMenuWeaponPriorityListArea

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuWeaponPriorityListArea

Variables Summary
UWindowCheckboxAutoSwitchCheck
stringAutoSwitchHelp
stringAutoSwitchText
UWindowControlFrameFrame
UWindowWindowPriorityList
class<UMenuWeaponPriorityListBox>PriorityListClass
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function AutoSwitchChange ()))
function BeforePaint (Canvas C, float MouseX, float MouseY))
function Created ()))
function Notify (UWindowDialogControl C, byte E))
function SaveConfigs ()))
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

AutoSwitchCheck Source code

var UWindowCheckbox AutoSwitchCheck;

AutoSwitchHelp Source code

var localized string AutoSwitchHelp;

AutoSwitchText Source code

var localized string AutoSwitchText;

Frame Source code

var UWindowControlFrame Frame;

PriorityList Source code

var UWindowWindow PriorityList;

PriorityListClass Source code

var class<UMenuWeaponPriorityListBox> PriorityListClass;


Functions Detail

AutoSwitchChange Source code

function AutoSwitchChange ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float MouseX, float MouseY) )

Created Source code

function Created ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

SaveConfigs Source code

function SaveConfigs ( ) )


Defaultproperties

defaultproperties
{
				PriorityListClass=Class'UMenu.UMenuWeaponPriorityListBox'
				AutoSwitchText="Auto-Switch Weapons"
				AutoSwitchHelp="Automatically switch to a higher priority weapon when you pick it up.  If unchecked, you must switch to the new weapon manually."
}

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Creation time: zo 11-11-2012 21:14:15.053 - Created with UnCodeX