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UDSDemo.CS_ActorChange

Extends
CutSeq

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- UDSDemo.CutSeq
         |   
         +-- UDSDemo.CS_ActorChange

Variables Summary
CS_ActorChange
EChangeTypeChangeType
nameNewEnemy
vectorNewLocation
nameNewPlayerAttitude
rotatorNewRotation
nameNewState
intSkin

Enumerations Summary
EChangeType
CHG_State, CHG_Enemy, CHG_Attitude, CHG_Location, CHG_Rotation, CHG_Skin

Functions Summary
function Trigger (actor Other, pawn EventInstigator))
Inherited Functions from UDSDemo.CutSeq
CSLog, CSTrackAction


Variables Detail

CS_ActorChange

ChangeType Source code

var(CS_ActorChange) EChangeType ChangeType;

NewEnemy Source code

var(CS_ActorChange) name NewEnemy;

NewLocation Source code

var(CS_ActorChange) vector NewLocation;

NewPlayerAttitude Source code

var(CS_ActorChange) name NewPlayerAttitude;

NewRotation Source code

var(CS_ActorChange) rotator NewRotation;

NewState Source code

var(CS_ActorChange) name NewState;

Skin Source code

var(CS_ActorChange) int Skin;


Enumerations Detail

EChangeType Source code

enum EChangeType
{
CHG_State, CHG_Enemy, CHG_Attitude, CHG_Location, CHG_Rotation, CHG_Skin
};


Functions Detail

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator) )


Defaultproperties

defaultproperties
{
				Texture=Texture'UDSDemo.UDS.CSACTION'
}

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Creation time: zo 11-11-2012 21:14:09.053 - Created with UnCodeX