Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UDSDemo.CS_ActorChange


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
//=============================================================================
// The Unreal Director's Suite                  Release version: Jan 7th, 1999
//=============================================================================
//
// [ CS_ActorChange ]
//
// This will cause an actor to change it's Attitude.
//=============================================================================

class CS_ActorChange expands CutSeq;

var() Const enum EChangeType
{
	CHG_State,
	CHG_Enemy,
	CHG_Attitude,
	CHG_Location,
	CHG_Rotation,
	CHG_Skin
	
} ChangeType;
	

var() name NewState;
var() name NewEnemy;
var() name NewPlayerAttitude;
var() vector NewLocation;
var() rotator NewRotation;
var() int Skin;

function Trigger(actor Other, pawn EventInstigator)
{
	local CSPawn P;
	
	CSTrackAction("CS_ActorChange");
   
	foreach AllActors(class'CSPawn',P,Event)
	{
		CSLog(""$P$" is going to state: "$NEwState);
		P.GotoState(NewState);
	}


}

defaultproperties
{
				Texture=Texture'UDSDemo.UDS.CSACTION'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:32.000 - Creation time: zo 11-11-2012 21:14:18.115 - Created with UnCodeX