- Extends
- StatLog
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.StatLog
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+-- Engine.StatLogFile
Inherited Variables from Engine.StatLog |
bWorld, Context, DecoderRingURL, GameCreator, GameCreatorURL, GameName, LocalLogDir, LocalStandard, LogInfoURL, LogVersion, TimeStamp, WorldLogDir, WorldStandard |
Inherited Functions from Engine.StatLog |
BeginPlay, FlushLog, GetAbsoluteTime, GetGMTRef, GetLogFileName, GetMapFileName, GetShortAbsoluteTime, GetTimeStamp, LogEventString, LogGameEnd, LogGameStart, LogItemActivate, LogItemDeactivate, LogKill, LogMapParameters, LogPickup, LogPings, LogPlayerConnect, LogPlayerDisconnect, LogPlayerInfo, LogServerInfo, LogSpecialEvent, LogStandardInfo, LogSuicide, LogTeamKill, LogTypingEvent, StartLog, StopLog, Tick, Timer |
var bool bWatermark;
var int LogAr;
var string StatLogFinal;
native final function CloseLog ( )
native final function FileFlush ( )
native final function FileLog ( string EventString )
function FlushLog ( ) )
native final function string GetChecksum ( )
function string GetLogFileName ( ) )
native final function string GetPlayerChecksum ( string PlayerName, string Secret )
function LogEventString ( string EventString ) )
function LogGameEnd ( string Reason ) )
native final function OpenLog ( )
function StartLog ( ) )
function StopLog ( ) )
native final function Watermark ( string EventString )
defaultproperties
{
StatLogFile="..\Logs\unreal.ngStats.Unknown.log"
}
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Creation time: zo 11-11-2012 21:14:12.944 - Created with
UnCodeX