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Core.Object | +-- Engine.Actor | +-- Engine.Light | +-- Engine.SunlightCorona
Constants Summary |
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Inherited Contants from Engine.Actor |
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NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
Variables Summary | |
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bool | bUScriptRenderHandler |
SunlightCorona | |
float | BlindingFOV |
float | BlindingScale |
bool | bMustMatchZone |
bool | bRenderLensFlares |
float | FlaresDisplayFov |
LensFlareCastType | LensFlares[8] |
float | MaxSkyDistance |
float | SunFadeTimeScale |
color | SunlightColor |
texture | SunlightTexture |
Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Structures Summary | ||
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LensFlareCastType ZDistance, Scale, LensTexture, LensColor |
Inherited Structures from Engine.Actor |
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MultiTimerType, PointRegion |
Functions Summary | ||
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RenderCorona (Canvas Canvas, float DeltaTime, bool bContactToSky) |
Variables Detail |
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Structures Detail |
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var(SunlightCorona) color LensColor;};
var(SunlightCorona) texture LensTexture;
var(SunlightCorona) float Scale;
var(SunlightCorona) float ZDistance;
Functions Detail |
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Defaultproperties |
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defaultproperties { bMustMatchZone=True bRenderLensFlares=True SunlightColor=(R=255,G=255,B=255) BlindingScale=24.000000 BlindingFOV=0.900000 MaxSkyDistance=10000.000000 SunFadeTimeScale=2.000000 SunlightTexture=Texture'Engine.S_Light' LensFlares(0)=(ZDistance=0.800000,Scale=0.500000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255)) LensFlares(1)=(ZDistance=0.600000,Scale=0.350000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255)) LensFlares(2)=(ZDistance=0.400000,Scale=0.250000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255)) LensFlares(3)=(ZDistance=0.200000,Scale=0.100000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255)) LensFlares(4)=(LensColor=(R=255,G=255,B=255)) LensFlares(5)=(LensColor=(R=255,G=255,B=255)) LensFlares(6)=(LensColor=(R=255,G=255,B=255)) LensFlares(7)=(LensColor=(R=255,G=255,B=255)) FlaresDisplayFov=0.800000 bHandleOwnCorona=True bDirectional=True LightBrightness=0 LightRadius=0 } |
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