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Emitter.XWeatherEmitter

Extends
XParticleEmitter
Modifiers
Native Abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Emitter.XParticleEmitter
      |   
      +-- Emitter.XWeatherEmitter

Direct Known Subclasses:

WeatherEmitter

Constants Summary
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
boolbIsEnabled
boolbParticleColorEnabled
boolbUseAreaSpawns
CoordsCachedCoords
vectorLastCamPosition
floatNextParticleTime
array<XRainRestrictionVolume>NoRainBounds
byteParticleTexCount
MeshSheetModel
floatSpawnInterval
CoordsTransfrmCoords
vectorVecArea[2]
array<XEmitter>WallHitEmitters
array<XEmitter>WaterHitEmitters
XWeatherEmitter
RangeVectorAppearArea
EWeatherAreaTypeAppearAreaType
FloatRangeFadeOutDistance
FloatRangeLifetime
intParticleCount
RangeVectorParticlesColor
ERenderStylePartStyle
texturePartTextures[8]
RangeVectorPosition
FloatRangeSize
FloatRangeSpeed
nameWallHitEmitter
EHitEventTypeWallHitEvent
floatWallHitMinZ
nameWaterHitEmitter
EHitEventTypeWaterHitEvent
EFallingTypeWeatherType
Inherited Variables from Emitter.XParticleEmitter
ActiveCount, bHasInitilized, bHasInitView, bHasSpecialParts, bKillNextTick, bNotifyNetReceive, bNotOnPortals, bUSModifyParticles, bUSNotifyParticles, bWasPostDestroyed, PartCombiners
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
EFallingType
EWF_Rain, EWF_Snow, EWF_Dust, EWF_Neighter
EWeatherAreaType
EWA_Box, EWA_Zone
Inherited Enumerations from Emitter.XParticleEmitter
EHitEventType
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Emitter.XParticleEmitter
ByteRange, FloatRange, IntRange, ParticleSndType, RangeVector
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
Inherited Functions from Emitter.XParticleEmitter
AllParticles, BeginPlay, GetParticleProps, LoadActor, NotifyNewParticle, ParticleWallHit, ParticleZoneHit, PostNetNotify, PreBeginPlay, SetParticlesProps
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

bIsEnabled Source code

var bool bIsEnabled;

bParticleColorEnabled Source code

var transient bool bParticleColorEnabled;

bUseAreaSpawns Source code

var transient bool bUseAreaSpawns;

CachedCoords Source code

var transient Coords CachedCoords;

LastCamPosition Source code

var transient vector LastCamPosition;

NextParticleTime Source code

var transient float NextParticleTime;

NoRainBounds Source code

var array<XRainRestrictionVolume> NoRainBounds;

ParticleTexCount Source code

var transient byte ParticleTexCount;

SheetModel Source code

var const Mesh SheetModel;

SpawnInterval Source code

var transient float SpawnInterval;

TransfrmCoords Source code

var transient Coords TransfrmCoords;

VecArea[2] Source code

var transient vector VecArea[2];

WallHitEmitters Source code

var array<XEmitter> WallHitEmitters;

WaterHitEmitters Source code

var array<XEmitter> WaterHitEmitters;

XWeatherEmitter

AppearArea Source code

var(XWeatherEmitter) RangeVector AppearArea;

AppearAreaType Source code

var(XWeatherEmitter) EWeatherAreaType AppearAreaType;

FadeOutDistance Source code

var(XWeatherEmitter) FloatRange FadeOutDistance;

Lifetime Source code

var(XWeatherEmitter) FloatRange Lifetime;

ParticleCount Source code

var(XWeatherEmitter) int ParticleCount;

ParticlesColor Source code

var(XWeatherEmitter) RangeVector ParticlesColor;

PartStyle Source code

var(XWeatherEmitter) ERenderStyle PartStyle;

PartTextures[8] Source code

var(XWeatherEmitter) texture PartTextures[8];

Position Source code

var(XWeatherEmitter) RangeVector Position;

Size Source code

var(XWeatherEmitter) FloatRange Size;

Speed Source code

var(XWeatherEmitter) FloatRange Speed;

WallHitEmitter Source code

var(XWeatherEmitter) name WallHitEmitter;

WallHitEvent Source code

var(XWeatherEmitter) EHitEventType WallHitEvent;

WallHitMinZ Source code

var(XWeatherEmitter) float WallHitMinZ;

WaterHitEmitter Source code

var(XWeatherEmitter) name WaterHitEmitter;

WaterHitEvent Source code

var(XWeatherEmitter) EHitEventType WaterHitEvent;

WeatherType Source code

var(XWeatherEmitter) EFallingType WeatherType;


Enumerations Detail

EFallingType Source code

enum EFallingType
{
EWF_Rain, EWF_Snow, EWF_Dust, EWF_Neighter
};

EWeatherAreaType Source code

enum EWeatherAreaType
{
EWA_Box, EWA_Zone
};


Defaultproperties

defaultproperties
{
				SheetModel=Mesh'Emitter.EmitSheetM'
				WallHitMinZ=0.900000
				PartTextures(0)=Texture'Engine.S_Pawn'
				Position=(X=(Min=-50.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=400.000000))
				Lifetime=(Min=0.400000,Max=0.700000)
				speed=(Min=300.000000,Max=500.000000)
				Size=(Min=0.150000,Max=0.200000)
				AppearAreaType=EWA_Zone
				ParticleCount=250
				PartStyle=STY_Translucent
				FadeOutDistance=(Min=50.000000,Max=250.000000)
				bIsEnabled=True
				bDirectional=True
				Texture=Texture'Emitter.Icons.S_WeatherEmitter'
				ScaleGlow=0.800000
}

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Creation time: zo 11-11-2012 21:14:16.740 - Created with UnCodeX