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Emitter.ActorAttachActorRI

Extends
RenderIterator
Modifiers
native

Core.Object
|   
+-- Engine.RenderIterator
   |   
   +-- Emitter.ActorAttachActorRI

Direct Known Subclasses:

ActorAttachMeshActorRI

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
vectorActorOldPos
rotatorActorOldRot
boolbDrawMe
floatLastUpdateTime
ActorAttachActorRI
EAttachingGoalTypeAttachingGoalActor
rotatorBaseRotation
boolbAttachLocation
boolbAttachRotation
boolbConstantUpdates
boolbInvisibleWhenNotUpdating
boolbStasisMode
ActorMiscAttachActor
vectorRelativeLocation
rotatorRelativeRotation
Inherited Variables from Engine.RenderIterator
Frame, Index, MaxItems, Observer
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EAttachingGoalType
EATGT_AttachToOwner, EATGT_AttachToInstigator, EATGT_AttachToMisc
Inherited Enumerations from Core.Object
eAnimNotifyEval, ESheerAxis

Structures Summary
Inherited Structures from Engine.RenderIterator
ActorBuffer, ActorNode
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Pointer, Quat, Rotator, Scale, Template, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Array_Insert, Array_Remove, Array_Size, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, ExecFunctionStr, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Locs, Log, Loge, MakeColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandomSpreadVector, RandRange, ReplaceStr, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, SortArray, SortStaticArray, Sqrt, Square, StaticSaveConfig, StringToName, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActorOldPos Source code

var native vector ActorOldPos;

ActorOldRot Source code

var native rotator ActorOldRot;

bDrawMe Source code

var const native bool bDrawMe;

LastUpdateTime Source code

var native float LastUpdateTime;

ActorAttachActorRI

AttachingGoalActor Source code

var(ActorAttachActorRI) EAttachingGoalType AttachingGoalActor;

BaseRotation Source code

var(ActorAttachActorRI) rotator BaseRotation;

bAttachLocation Source code

var(ActorAttachActorRI) bool bAttachLocation;

bAttachRotation Source code

var(ActorAttachActorRI) bool bAttachRotation;

bConstantUpdates Source code

var(ActorAttachActorRI) bool bConstantUpdates;

bInvisibleWhenNotUpdating Source code

var(ActorAttachActorRI) bool bInvisibleWhenNotUpdating;

bStasisMode Source code

var(ActorAttachActorRI) bool bStasisMode;

MiscAttachActor Source code

var(ActorAttachActorRI) Actor MiscAttachActor;

RelativeLocation Source code

var(ActorAttachActorRI) vector RelativeLocation;

RelativeRotation Source code

var(ActorAttachActorRI) rotator RelativeRotation;


Enumerations Detail

EAttachingGoalType Source code

enum EAttachingGoalType
{
EATGT_AttachToOwner, EATGT_AttachToInstigator, EATGT_AttachToMisc
};


Defaultproperties

defaultproperties
{
				bAttachLocation=True
				bAttachRotation=True
				bInvisibleWhenNotUpdating=True
				bStasisMode=True
}

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Creation time: zo 11-11-2012 21:14:07.709 - Created with UnCodeX