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Emitter.ActorAttachActorRI


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//=============================================================================
// Actor Attach other Actor RI - Written by .:..:
// Done right before rendering the actor so theres no way of overriding this in UScript.
//=============================================================================
class ActorAttachActorRI extends RenderIterator
	native;

var() enum EAttachingGoalType
{
	EATGT_AttachToOwner,
	EATGT_AttachToInstigator,
	EATGT_AttachToMisc
} AttachingGoalActor;
var() Actor MiscAttachActor;
var() vector RelativeLocation;
var() rotator RelativeRotation,BaseRotation;
var() bool bAttachLocation,bAttachRotation; // Whatever if should handle any of these things natively.
var() bool bInvisibleWhenNotUpdating; // Should be invisible whenever its not being attached to anything (or not being updated)?
var() bool bStasisMode; // Stop updating position when other actor zone haven't recently been rendered.
var() bool bConstantUpdates; // Keep on updating even when actor's rotation or location haven't changed.

// Natively updated variables
var const native bool bDrawMe;
var native float LastUpdateTime; // Most recent time seconds since last location update.
var native vector ActorOldPos;
var native rotator ActorOldRot;

defaultproperties
{
				bAttachLocation=True
				bAttachRotation=True
				bInvisibleWhenNotUpdating=True
				bStasisMode=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:17.272 - Created with UnCodeX