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Emitter.ActorAttachMeshActorRI


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//=============================================================================
// Actor Attach other Mesh Actor RI - Written by .:..:
// Done right before rendering the actor so theres no way of overriding this in UScript.
// In addition, can be attached on some specific mesh surface.
//=============================================================================
class ActorAttachMeshActorRI extends ActorAttachActorRI
			native;

var() int iSurface;

// Natively updated variables
var const native int ValidatedISurf; // Currently set natively Surface number.
var const native Mesh ValidatedMesh;
var native int iVerts[3]; // The vertexes that belongs to that surface.
var const native bool bValidatedSurf; // The surface is validated to be OK.

defaultproperties
{
				iSurface=34
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:17.287 - Created with UnCodeX