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Engine.RenderIterator

Extends
Object
Modifiers
native noexport

Core.Object
|   
+-- Engine.RenderIterator

Direct Known Subclasses:

ActorAttachActorRI, ActorFaceCameraRI, EmitterRendering, FluidSurfaceRI, ProceduralMeshRI, ScriptPostRenderRI, TrailEmitterRender

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
pointerFrame
intIndex
PlayerPawnObserver
RenderIterator
intMaxItems
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
eAnimNotifyEval, ESheerAxis

Structures Summary
ActorBuffer
Padding[564]
ActorNode
ActorProxy, NextNode
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Pointer, Quat, Rotator, Scale, Template, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Array_Insert, Array_Remove, Array_Size, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, ExecFunctionStr, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Locs, Log, Loge, MakeColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandomSpreadVector, RandRange, ReplaceStr, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, SortArray, SortStaticArray, Sqrt, Square, StaticSaveConfig, StringToName, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Frame Source code

var transient pointer Frame;

Index Source code

var int Index;

Observer Source code

var transient PlayerPawn Observer;

RenderIterator

MaxItems Source code

var(RenderIterator) int MaxItems;


Structures Detail

ActorBuffer Source code

struct ActorBuffer
{
var byte Padding[564];
};


ActorNode Source code

struct ActorNode
{
var ActorBuffer ActorProxy;
var pointer NextNode;
};



Defaultproperties

defaultproperties
{
				MaxItems=1
}

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Creation time: zo 11-11-2012 21:14:12.037 - Created with UnCodeX