AutoResetTime, bAccelRelativeToRot, BACKUP_Disabled, bActorsBlockSight, bAutoDestroy, bAutoReset, bAutoVisibilityBox, bBoxVisibility, bCheckLineOfSight, bCOffsetRelativeToRot, bCylRangeBasedOnPos, bDestruction, bDisabled, bDisableRender, bDistanceCulling, bEffectsVelocity, bGradualSpawnCoords, bHasAliveParticles, bHasLossVel, bNoUpdateOnInvis, BoxLocation, BoxVelocity, bParticleCoronaEnabled, bRelativeToRotation, bRespawnParticles, bRevolutionEnabled, bRotationRequest, bSpawnInitParticles, bStasisEmitter, bUseMeshAnim, bUseRandomTex, bUseRelativeLocation, bVelRelativeToRotation, CacheRot, ColorScaleCount, CombinedParticleCount, CoronaColor, CoronaFadeTimeScale, CoronaMaxScale, CoronaOffset, CoronaScaling, CoronaTexture, CullDistance, CullDistanceFadeDist, DestroySound, DestructCombiners, DrawScaleCount, FadeInMaxAmount, FadeInTime, FadeOutTime, FinishedSpawningTrigger, ForcesList, ForcesTags[4], HittingActorKickVelScale, ImpactSound, LifeTimeCombiners, LifetimeRange, LODFactor, MaxCoronaDistance, MaxParticles, MinBounceVelocity, MinImpactVelForSnd, NextParticleTime, OldSpawnPosition, ParticleAcceleration, ParticleBounchyness, ParticleCollision, ParticleColor, ParticleColorScale[5], ParticleExtent, ParticleKillCClass, ParticleKillTag, ParticleLifeTimeCClass, ParticleLifeTimeSDelay, ParticleLifeTimeTag, ParticleSpawnCClass, ParticleSpawnTag, ParticlesPerSec, ParticleStyle, ParticleTexCount, ParticleTextures[16], ParticleWallHitCClass, ParticleWallHitTag, PartSpriteForwardZ, RendBoundingBox, ResetTimer, RevolutionOffset, RevolutionOffsetUnAxis, RevolutionsPerSec, RevolutionTimeScale, Scale3DRange, SingleIVert, SpawnCombiners, SpawnInterval, SpawnOffsetMultiplier, SpawnParts, SpawnPosType, SpawnSound, SpawnVelType, SpeedScaleCount, SpeedScale[5], SpeedTimeScale3D, SphereCylinderRange, SphereCylVelocity, SpriteAnimationType, StartingScale, TDestructC, TimeDrawScale3D, TimeScale[5], TLifeTimeC, TriggerAction, TSpawnC, TWallHitC, UseActorCoords, VelocityLossRate, VertexLimitBBox, VisibilityBox, WallHitCombiners, WallImpactAction, WaterImpactAction |