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//============================================================================= // PlayerReplicationInfo. //============================================================================= class PlayerReplicationInfo expands ReplicationInfo native NativeReplication; var string PlayerName; // Player name, or blank if none. var int PlayerID; // Unique id number. var string TeamName; // Team name, or blank if none. var travel byte Team; // Player Team, 255 = None for player. var int TeamID; // Player position in team. var float Score; // Player's current score. var float Spree; // Player is on a killing spree. var class<VoicePack> VoiceType; var Decoration HasFlag; var int Ping; var bool bIsFemale; var bool bIsABot; var bool bFeigningDeath; var bool bIsSpectator; var Texture TalkTexture; var ZoneInfo PlayerZone; replication { // Things the server should send to the client. reliable if ( Role == ROLE_Authority ) PlayerName, TeamName, Team, TeamID, Score, VoiceType, HasFlag, Ping, bIsABot, bFeigningDeath, TalkTexture, bIsSpectator, PlayerZone; } function PostBeginPlay() { Timer(); SetTimer(2.0, true); bIsFemale = Pawn(Owner).bIsFemale; } function Timer() { if (PlayerPawn(Owner) != None) Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING")); } defaultproperties { Team=255 } |
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