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Engine.PlayerStart


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//=============================================================================
// Player start location.
//=============================================================================
class PlayerStart extends NavigationPoint
			native;

#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off Flags=2

// Players on different teams are not spawned in areas with the
// same TeamNumber unless there are more teams in the level than
// team numbers.
var() byte TeamNumber;
var() bool bSinglePlayerStart;
var() bool bCoopStart;
var() bool bEnabled;

function Trigger( actor Other, pawn EventInstigator )
{
	bEnabled = !bEnabled;
}

function PlayTeleportEffect(actor Incoming, bool bOut)
{
	Level.Game.PlayTeleportEffect(Incoming, bOut, Level.Game.bDeathMatch );
}

defaultproperties
{
				bSinglePlayerStart=True
				bCoopStart=True
				bEnabled=True
				bDirectional=True
				Texture=Texture'Engine.S_Player'
				SoundVolume=128
				CollisionRadius=18.000000
				CollisionHeight=40.000000
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:19.740 - Created with UnCodeX