| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.PlayerPawn
|
+-- UnrealShare.UnrealIPlayer
|
+-- UnrealShare.Human
|
+-- UPak.UPakPlayer
|
+-- UPak.UPakMale
|
+-- UPak.UPakMaleTwo
| Variables Summary |
|---|
| Inherited Variables from UPak.UPakPlayer |
|---|
| ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F) | |
![]() | Difficulty (int Difficulty) | |
![]() | Fire (optional float F) | |
| Inherited Functions from UPak.UPakMale |
|---|
| PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit |
| Inherited Functions from UPak.UPakPlayer |
|---|
| AltFire, BeginState, Fire, PlayerTick, ShowMenu, Summon, Timer |
| Functions Detail |
|---|
AltFire Source code
Difficulty Source code
Fire Source code| Defaultproperties |
|---|
defaultproperties { LandGrunt=Sound'UnrealI.Male.MLand2' CarcassType=Class'UnrealI.MaleTwoCarcass' JumpSound=Sound'UnrealI.Male.MJump2' AirControl=0.400000 MenuName="Male 2" PlayerReplicationInfoClass=Class'UPak.UPakReplicationInfo' Skin=Texture'UnrealShare.Skins.Ash' Mesh=LodMesh'UnrealI.Male2' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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