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UPak.UPakMale

Extends
UPakPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealShare.Human
               |   
               +-- UPak.UPakPlayer
                  |   
                  +-- UPak.UPakMale

Direct Known Subclasses:

UPakMaleOne, UPakMaleThree, UPakMaleTwo

Variables Summary
Inherited Variables from UPak.UPakPlayer
ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount

Functions Summary
function PlayDying (name DamageType, vector HitLoc)
function PlayGutHit (float tweentime)
function PlayHeadHit (float tweentime)
function PlayLeftHit (float tweentime)
function PlayRightHit (float tweentime)
Inherited Functions from UPak.UPakPlayer
AltFire, BeginState, Fire, PlayerTick, ShowMenu, Summon, Timer
Inherited Functions from UnrealShare.Human
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking


Functions Detail

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc )

PlayGutHit Source code

function PlayGutHit ( float tweentime )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime )

PlayRightHit Source code

function PlayRightHit ( float tweentime )


Defaultproperties

defaultproperties
{
     drown=Sound'UnrealShare.Male.MDrown1'
     breathagain=Sound'UnrealShare.Male.MGasp1'
     HitSound3=Sound'UnrealShare.Male.MInjur3'
     HitSound4=Sound'UnrealShare.Male.MInjur4'
     Die2=Sound'UnrealShare.Male.MDeath3'
     Die3=Sound'UnrealShare.Male.MDeath3'
     Die4=Sound'UnrealShare.Male.MDeath4'
     GaspSound=Sound'UnrealShare.Male.MGasp2'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Male.lland01'
     CarcassType=Class'UnrealShare.MaleBody'
     JumpSound=Sound'UnrealShare.Male.MJump1'
     AirControl=0.050000
     HitSound1=Sound'UnrealShare.Male.MInjur1'
     HitSound2=Sound'UnrealShare.Male.MInjur2'
     Die=Sound'UnrealShare.Male.MDeath1'
}

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Creation time: za 22-4-2006 13:29:23.796 - Created with UnCodeX