UPak.UPakMale
- Extends
- UPakPlayer
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- UnrealShare.UnrealIPlayer
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+-- UnrealShare.Human
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+-- UPak.UPakPlayer
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+-- UPak.UPakMale
Direct Known Subclasses:
UPakMaleOne, UPakMaleThree, UPakMaleTwo
Inherited Variables from UPak.UPakPlayer |
ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount |
Inherited Functions from UnrealShare.Human |
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
function PlayGutHit ( float tweentime )
function PlayHeadHit ( float tweentime )
function PlayLeftHit ( float tweentime )
function PlayRightHit ( float tweentime )
defaultproperties
{
drown=Sound'UnrealShare.Male.MDrown1'
breathagain=Sound'UnrealShare.Male.MGasp1'
HitSound3=Sound'UnrealShare.Male.MInjur3'
HitSound4=Sound'UnrealShare.Male.MInjur4'
Die2=Sound'UnrealShare.Male.MDeath3'
Die3=Sound'UnrealShare.Male.MDeath3'
Die4=Sound'UnrealShare.Male.MDeath4'
GaspSound=Sound'UnrealShare.Male.MGasp2'
UWHit1=Sound'UnrealShare.Male.MUWHit1'
UWHit2=Sound'UnrealShare.Male.MUWHit2'
LandGrunt=Sound'UnrealShare.Male.lland01'
CarcassType=Class'UnrealShare.MaleBody'
JumpSound=Sound'UnrealShare.Male.MJump1'
AirControl=0.050000
HitSound1=Sound'UnrealShare.Male.MInjur1'
HitSound2=Sound'UnrealShare.Male.MInjur2'
Die=Sound'UnrealShare.Male.MDeath1'
}
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Creation time: za 22-4-2006 13:29:23.796 - Created with
UnCodeX