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UPak.UPakMaleThree

Extends
UPakMale

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealShare.Human
               |   
               +-- UPak.UPakPlayer
                  |   
                  +-- UPak.UPakMale
                     |   
                     +-- UPak.UPakMaleThree

Variables Summary
Inherited Variables from UPak.UPakPlayer
ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount

Functions Summary
function AltFire (optional float F)
function Difficulty (int Difficulty)
function Fire (optional float F)
Inherited Functions from UPak.UPakMale
PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit
Inherited Functions from UPak.UPakPlayer
AltFire, BeginState, Fire, PlayerTick, ShowMenu, Summon, Timer


Functions Detail

AltFire Source code

exec function AltFire ( optional float F )

Difficulty Source code

exec function Difficulty ( int Difficulty )

Fire Source code

exec function Fire ( optional float F )


Defaultproperties

defaultproperties
{
     LandGrunt=Sound'UnrealShare.Male.MLand3'
     CarcassType=Class'UnrealShare.MaleThreeCarcass'
     JumpSound=Sound'UnrealShare.Male.MJump3'
     AirControl=0.400000
     MenuName="Male 3"
     PlayerReplicationInfoClass=Class'UPak.UPakReplicationInfo'
     Skin=Texture'UnrealShare.Skins.Dante'
     Mesh=LodMesh'UnrealShare.Male3'
}

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Creation time: za 22-4-2006 13:29:23.812 - Created with UnCodeX