Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- UnrealShare.UnrealIPlayer | +-- UnrealShare.Human | +-- UPak.UPakPlayer | +-- UPak.UPakMale | +-- UPak.UPakMaleThree
Variables Summary |
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Inherited Variables from UPak.UPakPlayer |
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ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount |
Functions Summary | ||
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![]() | AltFire (optional float F) | |
![]() | Difficulty (int Difficulty) | |
![]() | Fire (optional float F) |
Inherited Functions from UPak.UPakMale |
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PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit |
Inherited Functions from UPak.UPakPlayer |
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AltFire, BeginState, Fire, PlayerTick, ShowMenu, Summon, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { LandGrunt=Sound'UnrealShare.Male.MLand3' CarcassType=Class'UnrealShare.MaleThreeCarcass' JumpSound=Sound'UnrealShare.Male.MJump3' AirControl=0.400000 MenuName="Male 3" PlayerReplicationInfoClass=Class'UPak.UPakReplicationInfo' Skin=Texture'UnrealShare.Skins.Dante' Mesh=LodMesh'UnrealShare.Male3' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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