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UPak.TracerSeg

Extends
Effects
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UPak.TracerSeg

Direct Known Subclasses:

TracerSegLg, TracerSegMed, TracerSegSm, TracerSegSuper

Variables Summary
boolbNoMore
boolbNotifiedParent
TracerSegCurrentSegment
TracerSegNextSegment
ActorParent
TracerSeg
TextureFadedTexture
floatFadeInterval
floatFadeTime
class<TracerSeg>SegmentType
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BeginState ()
Fading
function BeginState ()
Orchestrating
function Destroyed ()
Fading
function Fade ()
function FinishedFading ()
function FinishedFading ()
Orchestrating
function HitWall (Vector HitNormal, Actor Wall)
function NotifyParent ()
function Tick (float DeltaTime)
Fading
function Timer ()
Fading
functionbool VectorAproxEqual (vector FirstVector, vector SecondVector)
Inherited Functions from Engine.Actor
AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange

States Summary
Fading Source code
simulated state Fading
BeginState, Destroyed, Tick, Timer
Orchestrating Source code
simulated state Orchestrating
BeginState, FinishedFading


Variables Detail

bNoMore Source code

var bool bNoMore;

bNotifiedParent Source code

var bool bNotifiedParent;

CurrentSegment Source code

var TracerSeg CurrentSegment;

NextSegment Source code

var TracerSeg NextSegment;

Parent Source code

var Actor Parent;

TracerSeg

FadedTexture Source code

var(TracerSeg) Texture FadedTexture;

FadeInterval Source code

var(TracerSeg) float FadeInterval;

FadeTime Source code

var(TracerSeg) float FadeTime;

SegmentType Source code

var(TracerSeg) class<TracerSeg> SegmentType;


Functions Detail

BeginState Fading Source code

simulated function BeginState ( )

BeginState Orchestrating Source code

simulated function BeginState ( )

Destroyed Fading Source code

simulated function Destroyed ( )

Fade Source code

simulated function Fade ( )

FinishedFading Source code

simulated function FinishedFading ( )

FinishedFading Orchestrating Source code

simulated function FinishedFading ( )

HitWall Source code

simulated function HitWall ( Vector HitNormal, Actor Wall )

NotifyParent Source code

simulated function NotifyParent ( )

Tick Fading Source code

simulated function Tick ( float DeltaTime )

Timer Fading Source code

simulated function Timer ( )

VectorAproxEqual Source code

function bool VectorAproxEqual ( vector FirstVector, vector SecondVector )


Defaultproperties

defaultproperties
{
     RemoteRole=ROLE_None
     bCollideWorld=True
}

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Creation time: za 22-4-2006 13:29:21.562 - Created with UnCodeX