Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UPak.UPakRocket | +-- UPak.TowRocket
Variables Summary |
---|
Inherited Variables from UPak.UPakRocket |
---|
bBubbling, bHitWater, bRing, bSmoking, bWaterStart, Count, InitialDir, MagnitudeVel, NumExtraRockets, OldVel, Sequence, SmokeRate, SpeedModifier |
Inherited Variables from Engine.Projectile |
---|
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
---|---|---|
![]() | BeginState () Flying | |
![]() | Tick (float DeltaTime) | |
![]() | Timer () |
Inherited Functions from UPak.UPakRocket |
---|
AnimEnd, BeginState, ControlledHurtRadius, ControlledHurtRadiusNoRJ, Explode, PostBeginPlay, ProcessTouch, Tick, ZoneChange |
Inherited Functions from Engine.Projectile |
---|
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
---|
Flying Source code |
---|
auto state Flying |
BeginState |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { MomentumTransfer=9500 bAlwaysRelevant=True AmbientSound=Sound'UPak.RocketLauncher.RocketLoop2' bProjTarget=False bFixedRotationDir=False bRotateToDesired=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |