| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UPak.UPakRocket
|
+-- UPak.TowRocket
| Variables Summary |
|---|
| Inherited Variables from UPak.UPakRocket |
|---|
| bBubbling, bHitWater, bRing, bSmoking, bWaterStart, Count, InitialDir, MagnitudeVel, NumExtraRockets, OldVel, Sequence, SmokeRate, SpeedModifier |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BeginState () Flying | |
![]() | Tick (float DeltaTime) | |
![]() | Timer () | |
| Inherited Functions from UPak.UPakRocket |
|---|
| AnimEnd, BeginState, ControlledHurtRadius, ControlledHurtRadiusNoRJ, Explode, PostBeginPlay, ProcessTouch, Tick, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState |
| Functions Detail |
|---|
BeginState Flying Source code
Tick Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { MomentumTransfer=9500 bAlwaysRelevant=True AmbientSound=Sound'UPak.RocketLauncher.RocketLoop2' bProjTarget=False bFixedRotationDir=False bRotateToDesired=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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