UPak.GrenadeLauncher
- Extends
- Weapon
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- UPak.GrenadeLauncher
Inherited Variables from Engine.Weapon |
AdjustedAim, AimError, AIRating, AltDamageType, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bCanThrow, bChangeWeapon, bDrawMuzzleFlash, bHideWeapon, bInstantHit, bLockedOn, bMeleeWeapon, bMuzzleFlash, bOwnsCrosshair, bPointing, bRapidFire, bRecommendSplashDamage, bSetFlashTime, bSplashDamage, bTossedOut, bWarnTarget, bWeaponStay, bWeaponUp, CockingSound, DeathMessage, FireOffset, FireSound, FiringSpeed, FlareOffset, FlashC, FlashLength, FlashO, FlashS, FlashTime, FlashY, MaxTargetRange, MessageNoAmmo, MFTexture, Misc1Sound, Misc2Sound, Misc3Sound, MuzzleFlare, MuzzleScale, MyDamageType, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert |
Inherited Variables from Engine.Inventory |
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale |
Inherited Functions from Engine.Weapon |
AltFire, AnimEnd, BecomePickup, BeginState, BotDesireability, BringUp, CheckVisibility, Destroyed, DropFrom, Finish, Fire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, PostRender, PreRender, ProcessTraceHit, ProjectileFire, PutDown, RaiseUp, RateSelf, RecommendWeapon, RenderOverlays, setHand, SetSwitchPriority, SetWeaponStay, SpawnCopy, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, WeaponChange, WeaponSet |
Inherited Functions from Engine.Inventory |
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange |
var bool bAltFireOff;
var bool bDetGrenadeActive;
var bool bNoAnimate;
function AltFire ( float Value )
function AltFire ( float Value )
function AltFire ( float F )
function BeginState ( )
function BeginState ( )
function BeginState ( )
function Finish ( )
function Fire ( float Value )
function Fire ( float F )
function Fire ( float F )
function PreBeginPlay ( )
function float RateSelf ( out int bUseAltMode )
function Tick ( float DeltaTime )
function Timer ( )
function Timer ( )
defaultproperties
{
AmmoName=Class'UPak.GLAmmo'
PickupAmmoCount=25
bWarnTarget=True
bAltWarnTarget=True
bSplashDamage=True
ProjectileClass=Class'UPak.GLGrenade'
AltProjectileClass=Class'UPak.GLDetGrenade'
shakemag=350.000000
shaketime=0.200000
shakevert=7.500000
AIRating=0.700000
RefireRate=0.200000
AltRefireRate=0.200000
FireSound=Sound'UPak.GrenadeLauncher.GrenadeShot2'
AltFireSound=Sound'UPak.GrenadeLauncher.GrenadeShot2'
SelectSound=Sound'UPak.GrenadeLauncher.GrenadeSelect1'
AutoSwitchPriority=5
InventoryGroup=4
PickupMessage="You got the GrenadeLauncher."
ItemName="GrenadeLauncher"
PlayerViewOffset=(X=3.500000,Y=-1.800000,Z=-2.000000)
PlayerViewMesh=LodMesh'UPak.GL1st'
BobDamping=0.985000
PickupViewMesh=LodMesh'UPak.GLpickup'
ThirdPersonMesh=LodMesh'UPak.GL3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UPak.GLpickup'
AmbientGlow=15
bNoSmooth=False
CollisionRadius=21.000000
CollisionHeight=16.000000
}
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Creation time: za 22-4-2006 13:29:17.953 - Created with
UnCodeX