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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UPak.GrenadeLauncher
| Variables Summary | |
|---|---|
| bool | bAltFireOff |
| bool | bDetGrenadeActive |
| bool | bNoAnimate |
| GLDetGrenade | DetGrenade |
| PathNode | TrapLocation |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value) | |
![]() | AltFire (float Value) Idle | |
![]() | AltFire (float F) NormalFire | |
![]() | BeginState () AltFiring | |
![]() | BeginState () Idle | |
![]() | BeginState () NormalFire | |
![]() | Finish () | |
![]() | Fire (float Value) | |
![]() | Fire (float F) AltFiring | |
![]() | Fire (float F) NormalFire | |
![]() | PreBeginPlay () | |
![]() | float | RateSelf (out int bUseAltMode) |
![]() | Tick (float DeltaTime) AltFiring | |
![]() | Timer () AltFiring | |
![]() | Timer () Idle | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| BeginState, Fire, Tick, Timer |
| Idle Source code |
|---|
|
state Idle |
| AltFire, BeginState, Timer |
| NormalFire Source code |
|---|
|
state NormalFire |
| AltFire, BeginState, Fire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire Idle Source code
AltFire NormalFire Source code
BeginState AltFiring Source code
BeginState Idle Source code
BeginState NormalFire Source code
Finish Source code
Fire Source code
Fire AltFiring Source code
Fire NormalFire Source code
PreBeginPlay Source code
RateSelf Source code
Tick AltFiring Source code
Timer AltFiring Source code
Timer Idle Source code| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UPak.GLAmmo' PickupAmmoCount=25 bWarnTarget=True bAltWarnTarget=True bSplashDamage=True ProjectileClass=Class'UPak.GLGrenade' AltProjectileClass=Class'UPak.GLDetGrenade' shakemag=350.000000 shaketime=0.200000 shakevert=7.500000 AIRating=0.700000 RefireRate=0.200000 AltRefireRate=0.200000 FireSound=Sound'UPak.GrenadeLauncher.GrenadeShot2' AltFireSound=Sound'UPak.GrenadeLauncher.GrenadeShot2' SelectSound=Sound'UPak.GrenadeLauncher.GrenadeSelect1' AutoSwitchPriority=5 InventoryGroup=4 PickupMessage="You got the GrenadeLauncher." ItemName="GrenadeLauncher" PlayerViewOffset=(X=3.500000,Y=-1.800000,Z=-2.000000) PlayerViewMesh=LodMesh'UPak.GL1st' BobDamping=0.985000 PickupViewMesh=LodMesh'UPak.GLpickup' ThirdPersonMesh=LodMesh'UPak.GL3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UPak.GLpickup' AmbientGlow=15 bNoSmooth=False CollisionRadius=21.000000 CollisionHeight=16.000000 } |
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