Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UPak.GLGrenade | +-- UPak.GLDetGrenade
Variables Summary | |
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LocationAvoider | AvoidThisSpot |
bool | bAvoiderSet |
bool | bNoEnemy |
bool | bTrapGrenade |
GrenadeLauncher | GL |
int | TimerCounter |
Inherited Variables from UPak.GLGrenade |
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AvoidThisSpot, bAvoiderSet, bBubbling, bCanHitOwner, bHitWater, bSmoking, bVelDecreaser, Count, NumExtraGrenades, SmokeRate, TrailModifier, WarnTarget |
Inherited Variables from Engine.Projectile |
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Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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BlowUp (vector HitLocation) | ||
Destroyed () | ||
Explosion (vector HitLocation) | ||
PostBeginPlay () | ||
ResetGrenadeLauncher () | ||
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) | ||
Tick (float DeltaTime) | ||
Timer () |
Inherited Functions from UPak.GLGrenade |
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BeginPlay, Destroyed, Explosion, HitWall, Landed, PostBeginPlay, ProcessTouch, TakeDamage, Tick, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Damage=80.000000 MomentumTransfer=100000 LifeSpan=40.000000 Texture=Texture'UPak.Grenade.Jgrenade2' Skin=Texture'UPak.Grenade.Jgrenade2' DrawScale=1.750000 DesiredRotation=(Yaw=2334,Roll=5666) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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