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UPak.GLDetGrenade

Extends
GLGrenade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UPak.GLGrenade
         |   
         +-- UPak.GLDetGrenade

Variables Summary
LocationAvoiderAvoidThisSpot
boolbAvoiderSet
boolbNoEnemy
boolbTrapGrenade
GrenadeLauncherGL
intTimerCounter
Inherited Variables from UPak.GLGrenade
AvoidThisSpot, bAvoiderSet, bBubbling, bCanHitOwner, bHitWater, bSmoking, bVelDecreaser, Count, NumExtraGrenades, SmokeRate, TrailModifier, WarnTarget
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BlowUp (vector HitLocation)
event Destroyed ()
function Explosion (vector HitLocation)
function PostBeginPlay ()
function ResetGrenadeLauncher ()
event TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)
function Tick (float DeltaTime)
function Timer ()
Inherited Functions from UPak.GLGrenade
BeginPlay, Destroyed, Explosion, HitWall, Landed, PostBeginPlay, ProcessTouch, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

AvoidThisSpot Source code

var LocationAvoider AvoidThisSpot;

bAvoiderSet Source code

var bool bAvoiderSet;

bNoEnemy Source code

var bool bNoEnemy;

bTrapGrenade Source code

var bool bTrapGrenade;

GL Source code

var GrenadeLauncher GL;

TimerCounter Source code

var int TimerCounter;


Functions Detail

BlowUp Source code

function BlowUp ( vector HitLocation )

Destroyed Source code

event Destroyed ( )

Explosion Source code

function Explosion ( vector HitLocation )

PostBeginPlay Source code

function PostBeginPlay ( )

ResetGrenadeLauncher Source code

function ResetGrenadeLauncher ( )

TakeDamage Source code

event TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType )

Tick Source code

function Tick ( float DeltaTime )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     Damage=80.000000
     MomentumTransfer=100000
     LifeSpan=40.000000
     Texture=Texture'UPak.Grenade.Jgrenade2'
     Skin=Texture'UPak.Grenade.Jgrenade2'
     DrawScale=1.750000
     DesiredRotation=(Yaw=2334,Roll=5666)
}

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Creation time: za 22-4-2006 13:29:17.859 - Created with UnCodeX