| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UPak.GLGrenade
|
+-- UPak.GLDetGrenade
| Variables Summary | |
|---|---|
| LocationAvoider | AvoidThisSpot |
| bool | bAvoiderSet |
| bool | bNoEnemy |
| bool | bTrapGrenade |
| GrenadeLauncher | GL |
| int | TimerCounter |
| Inherited Variables from UPak.GLGrenade |
|---|
| AvoidThisSpot, bAvoiderSet, bBubbling, bCanHitOwner, bHitWater, bSmoking, bVelDecreaser, Count, NumExtraGrenades, SmokeRate, TrailModifier, WarnTarget |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BlowUp (vector HitLocation) | |
![]() | Destroyed () | |
![]() | Explosion (vector HitLocation) | |
![]() | PostBeginPlay () | |
![]() | ResetGrenadeLauncher () | |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) | |
![]() | Tick (float DeltaTime) | |
![]() | Timer () | |
| Inherited Functions from UPak.GLGrenade |
|---|
| BeginPlay, Destroyed, Explosion, HitWall, Landed, PostBeginPlay, ProcessTouch, TakeDamage, Tick, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BlowUp Source code
Destroyed Source code
Explosion Source code
PostBeginPlay Source code
ResetGrenadeLauncher Source code
TakeDamage Source code
Tick Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { Damage=80.000000 MomentumTransfer=100000 LifeSpan=40.000000 Texture=Texture'UPak.Grenade.Jgrenade2' Skin=Texture'UPak.Grenade.Jgrenade2' DrawScale=1.750000 DesiredRotation=(Yaw=2334,Roll=5666) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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