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UPak.UPakDebugger

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UPak.UPakDebugger

Direct Known Subclasses:

UPakSMDebugger

Variables Summary
boolbDebuggingOn
boolbLocked
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function BeginState ()))
Activated
function BeginState ()))
DeActivated
function BeginState ()))
PickUp
function D ()))
function Debug ()))
function L ()))
function Lock ()))
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
BeginState
DeActivated Source code
state DeActivated
BeginState
PickUp Source code
auto state PickUp
BeginState


Variables Detail

bDebuggingOn Source code

var bool bDebuggingOn;

bLocked Source code

var bool bLocked;


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

BeginState DeActivated Source code

function BeginState ( ) )

BeginState PickUp Source code

function BeginState ( ) )

D Source code

exec function D ( ) )

Debug Source code

exec function Debug ( ) )

L Source code

exec function L ( ) )

Lock Source code

exec function Lock ( ) )


Defaultproperties

defaultproperties
{
				bCanActivate=True
				bActivatable=True
				bDisplayableInv=True
				bRotatingPickup=True
				ItemName="UPak Debugger"
				PlayerViewMesh=LodMesh'UnrealShare.Rabbit'
				PickupViewMesh=LodMesh'UnrealShare.Rabbit'
				PickupViewScale=1.200000
				ThirdPersonMesh=LodMesh'UnrealShare.Rabbit'
				ActivateSound=Sound'UnrealI.Pickups.dampndea'
				DeActivateSound=Sound'UnrealI.Pickups.DampSnd'
				Icon=Texture'UnrealShare.Icons.I_VoiceBox'
				AnimSequence="Call"
				Mesh=LodMesh'UnrealShare.Rabbit'
}

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Creation time: zo 11-11-2012 21:14:15.553 - Created with UnCodeX