Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UPak.TransitionNullHUD

Extends
UnrealHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD
         |   
         +-- UPak.TransitionNullHUD

Variables Summary
stringAppendURL
boolbBlackScreenFade
boolbDisplayLogMessage
boolbDisplayStats
boolbDisplayText
boolbFading
boolbFinished
boolbFrozen
boolbInitialized
intBlinkTracker
boolbLogMessageDisplayed
boolbStats
boolbStatsDisplayed
boolbStatsReady
boolbWaitingToEnd
stringForceMap
floatLastX
floatScaleModifier
intScrollCounter
intScrollSpeedModifier
PlayerPawnTargetPlayer
stringTestURL
stringText1
stringText10
stringText11
stringText12
stringText13
stringText14
stringText15
stringText16
stringText2
stringText3
stringText4
stringText5
stringText6
stringText7
stringText8
stringText9
intTextIncrementer
floatTimeMetric1
floatTimeMetric2
UPakPlayerUPakOwner
TransitionNullHUD
stringASMDStat
stringAutomagStat
stringCARStat
stringDispersionStat
stringEightballStat
stringFlakCannonStat
stringGESBioRifleStat
stringGLStat
stringLogEntryMsg
stringMessage1
stringMessage2
stringMessage3
stringMessage4
stringMessage5
stringMinigunStat
stringRazorjackStat
stringRifleStat
stringRLStat
stringStatheader
stringStingerStat
stringTitle
stringTotalStat
Inherited Variables from UnrealShare.UnrealHUD
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, SomeoneName, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, MainMenu, MainMenuType, Overlays

Structures Summary
Inherited Structures from UnrealShare.UnrealHUD
MessageStruct

Functions Summary
function CheckDisplayStats ()))
function Destroyed ()))
function DisplayText (string Text, Canvas C ))
function DrawMOTD (canvas Canvas)
function EndLevel ()))
functionstring GetText (int TextNum ))
function PostBeginPlay ()))
function PostRender (canvas Canvas ))
functionbool RedirectorSearch ()))
function Timer ()))
Inherited Functions from UnrealShare.UnrealHUD
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, GetMessageColor, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify
Inherited Functions from Engine.HUD
AddOverlay, ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, GetMessageColor, InputNumber, Message, PlayReceivedMessage, PostRender, PostRender2D, PreRender, RemoveOverlay


Variables Detail

AppendURL Source code

var string AppendURL;

bBlackScreenFade Source code

var bool bBlackScreenFade;

bDisplayLogMessage Source code

var bool bDisplayLogMessage;

bDisplayStats Source code

var bool bDisplayStats;

bDisplayText Source code

var bool bDisplayText;

bFading Source code

var bool bFading;

bFinished Source code

var bool bFinished;

bFrozen Source code

var bool bFrozen;

bInitialized Source code

var bool bInitialized;

BlinkTracker Source code

var int BlinkTracker;

bLogMessageDisplayed Source code

var bool bLogMessageDisplayed;

bStats Source code

var bool bStats;

bStatsDisplayed Source code

var bool bStatsDisplayed;

bStatsReady Source code

var bool bStatsReady;

bWaitingToEnd Source code

var bool bWaitingToEnd;

ForceMap Source code

var string ForceMap;

LastX Source code

var float LastX;

ScaleModifier Source code

var float ScaleModifier;

ScrollCounter Source code

var int ScrollCounter;

ScrollSpeedModifier Source code

var int ScrollSpeedModifier;

TargetPlayer Source code

var PlayerPawn TargetPlayer;

TestURL Source code

var string TestURL;

Text1 Source code

var localized string Text1;

Text10 Source code

var localized string Text10;

Text11 Source code

var localized string Text11;

Text12 Source code

var localized string Text12;

Text13 Source code

var localized string Text13;

Text14 Source code

var localized string Text14;

Text15 Source code

var localized string Text15;

Text16 Source code

var localized string Text16;

Text2 Source code

var localized string Text2;

Text3 Source code

var localized string Text3;

Text4 Source code

var localized string Text4;

Text5 Source code

var localized string Text5;

Text6 Source code

var localized string Text6;

Text7 Source code

var localized string Text7;

Text8 Source code

var localized string Text8;

Text9 Source code

var localized string Text9;

TextIncrementer Source code

var int TextIncrementer;

TimeMetric1 Source code

var float TimeMetric1;

TimeMetric2 Source code

var float TimeMetric2;

UPakOwner Source code

var UPakPlayer UPakOwner;

TransitionNullHUD

ASMDStat Source code

var(TransitionNullHUD) localized string ASMDStat;

AutomagStat Source code

var(TransitionNullHUD) localized string AutomagStat;

CARStat Source code

var(TransitionNullHUD) localized string CARStat;

DispersionStat Source code

var(TransitionNullHUD) localized string DispersionStat;

EightballStat Source code

var(TransitionNullHUD) localized string EightballStat;

FlakCannonStat Source code

var(TransitionNullHUD) localized string FlakCannonStat;

GESBioRifleStat Source code

var(TransitionNullHUD) localized string GESBioRifleStat;

GLStat Source code

var(TransitionNullHUD) localized string GLStat;

LogEntryMsg Source code

var(TransitionNullHUD) localized string LogEntryMsg;

Message1 Source code

var(TransitionNullHUD) localized string Message1;

Message2 Source code

var(TransitionNullHUD) localized string Message2;

Message3 Source code

var(TransitionNullHUD) localized string Message3;

Message4 Source code

var(TransitionNullHUD) localized string Message4;

Message5 Source code

var(TransitionNullHUD) localized string Message5;

MinigunStat Source code

var(TransitionNullHUD) localized string MinigunStat;

RazorjackStat Source code

var(TransitionNullHUD) localized string RazorjackStat;

RifleStat Source code

var(TransitionNullHUD) localized string RifleStat;

RLStat Source code

var(TransitionNullHUD) localized string RLStat;

Statheader Source code

var(TransitionNullHUD) localized string Statheader;

StingerStat Source code

var(TransitionNullHUD) localized string StingerStat;

Title Source code

var(TransitionNullHUD) localized string Title;

TotalStat Source code

var(TransitionNullHUD) localized string TotalStat;


Functions Detail

CheckDisplayStats Source code

function CheckDisplayStats ( ) )

Destroyed Source code

function Destroyed ( ) )

DisplayText Source code

function DisplayText ( string Text, Canvas C ) )

DrawMOTD Source code

simulated function DrawMOTD ( canvas Canvas )

EndLevel Source code

function EndLevel ( ) )

GetText Source code

function string GetText ( int TextNum ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostRender Source code

simulated function PostRender ( canvas Canvas ) )

RedirectorSearch Source code

function bool RedirectorSearch ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
				Statheader="Kill Statistics: "
				CARStat="Combat Assault Rifle"
				RLStat="RocketLauncher"
				GLStat="GrenadeLauncher"
				ASMDStat="ASMD"
				AutomagStat="Automag"
				DispersionStat="Dispersion Pistol"
				EightballStat="Eightball"
				FlakCannonStat="FlakCannon"
				GESBioRifleStat="GES BioRifle"
				MinigunStat="Minigun"
				RazorjackStat="Razorjack"
				RifleStat="Rifle"
				StingerStat="Stinger"
				TotalStat="Total Kills"
				LogEntryMsg="LOG ENTRY:"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:13.397 - Created with UnCodeX