UPak.TransitionNullHUD
- Extends
- UnrealHUD
Core.Object
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+-- Engine.Actor
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+-- Engine.HUD
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+-- UnrealShare.UnrealHUD
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+-- UPak.TransitionNullHUD
Inherited Variables from UnrealShare.UnrealHUD |
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, SomeoneName, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage |
Inherited Functions from UnrealShare.UnrealHUD |
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, GetMessageColor, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify |
Inherited Functions from Engine.HUD |
AddOverlay, ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, GetMessageColor, InputNumber, Message, PlayReceivedMessage, PostRender, PostRender2D, PreRender, RemoveOverlay |
var string AppendURL;
var bool bBlackScreenFade;
var bool bDisplayLogMessage;
var bool bDisplayStats;
var bool bDisplayText;
var bool bFading;
var bool bFinished;
var bool bFrozen;
var bool bInitialized;
var int BlinkTracker;
var bool bLogMessageDisplayed;
var bool bStats;
var bool bStatsDisplayed;
var bool bStatsReady;
var bool bWaitingToEnd;
var string ForceMap;
var float LastX;
var float ScaleModifier;
var int ScrollCounter;
var int ScrollSpeedModifier;
var string TestURL;
var localized string Text1;
var localized string Text10;
var localized string Text11;
var localized string Text12;
var localized string Text13;
var localized string Text14;
var localized string Text15;
var localized string Text16;
var localized string Text2;
var localized string Text3;
var localized string Text4;
var localized string Text5;
var localized string Text6;
var localized string Text7;
var localized string Text8;
var localized string Text9;
var int TextIncrementer;
var float TimeMetric1;
var float TimeMetric2;
TransitionNullHUD
function CheckDisplayStats ( ) )
function Destroyed ( ) )
function DisplayText (
string Text,
Canvas C ) )
function EndLevel ( ) )
function string GetText ( int TextNum ) )
function PostBeginPlay ( ) )
function bool RedirectorSearch ( ) )
simulated function Timer ( ) )
defaultproperties
{
Statheader="Kill Statistics: "
CARStat="Combat Assault Rifle"
RLStat="RocketLauncher"
GLStat="GrenadeLauncher"
ASMDStat="ASMD"
AutomagStat="Automag"
DispersionStat="Dispersion Pistol"
EightballStat="Eightball"
FlakCannonStat="FlakCannon"
GESBioRifleStat="GES BioRifle"
MinigunStat="Minigun"
RazorjackStat="Razorjack"
RifleStat="Rifle"
StingerStat="Stinger"
TotalStat="Total Kills"
LogEntryMsg="LOG ENTRY:"
}
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Creation time: zo 11-11-2012 21:14:13.397 - Created with
UnCodeX