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UPak.TransitionCow

Extends
Cow

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Cow
            |   
            +-- UPak.TransitionCow

Variables Summary
boolbLanded
BruteBruteBully
PathNodeDestNode
BruteTempBrute
PathNodeTempNode
Inherited Variables from UnrealShare.Cow
baby, bForage, bHasBaby, bStayClose, footstep, ScaryGuy, shake, StartLocation, swish, VoicePitch, WanderRadius
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bTriggerAutoTargeting, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, FollowingPawn, Hated, HeadOffset, HeadRadius, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function BeginState ()))
Pursuit
function BeginState ()))
TransitionMode
function Timer ()))
TransitionMode
Inherited Functions from UnrealShare.Cow
AnimEnd, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, EndState, EnemyAcquired, Help, HitWall, IsHeadshot, PickDestination, PlayChallenge, PlayDying, PlayInAir, PlayLanded, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayTakeHit, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PostBeginPlay, SeePlayer, SetFall, SetTurn, Step, TakeDamage, TestDirection, timer, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginPlay, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, CheckWithHeadRegion, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FindWanderDest, FireProjectile, FireWeapon, FollowTargetAquired, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, IsHeadShot, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange

States Summary
OnTheMove Source code
state OnTheMove
Pursuit Source code
state Pursuit
BeginState
TransitionMode Source code
auto state TransitionMode
BeginState, Timer


Variables Detail

bLanded Source code

var bool bLanded;

BruteBully Source code

var Brute BruteBully;

DestNode Source code

var PathNode DestNode;

TempBrute Source code

var Brute TempBrute;

TempNode Source code

var PathNode TempNode;


Functions Detail

BeginState Pursuit Source code

function BeginState ( ) )

BeginState TransitionMode Source code

function BeginState ( ) )

Timer TransitionMode Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				bCollideActors=False
				bBlockPlayers=False
				bProjTarget=False
}

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Creation time: zo 11-11-2012 21:14:13.381 - Created with UnCodeX