| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UPak.SpaceMarineCarcass
|
+-- UPak.PreSetMarineCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | tick (float DeltaTime )) | |
| Inherited Functions from UPak.SpaceMarineCarcass |
|---|
| ForceMeshToExist, Initfor |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Functions Detail |
|---|
PostBeginPlay Source code
tick Source code| Defaultproperties |
|---|
defaultproperties
{
MultiSkins(1)=Texture'UPak.Skins.Jmarine3'
MultiSkins(2)=Texture'UPak.Skins.Jmarine4'
CollisionHeight=30.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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