| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UPak.Cloak
| Variables Summary | |
|---|---|
| int | ArrayCounter |
| bool | bEngaging |
| bool | bExpanding |
| int | CountDown |
| Weapon | InvisWeaponList[25] |
| rotator | LastOwnerRotation |
| weapon | LastWeapon |
| Cloak | |
| float | JumpZAdjustment |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate ())) Activated | |
![]() | AddWeaponToList (Weapon AddWeapon)) Activated | |
![]() | BeginState ())) Activated | |
![]() | BeginState ())) Deactivated | |
![]() | BeginState ())) Idle2 | |
![]() | BeginState ())) Sleeping | |
![]() | float | BotDesireability (Pawn Bot)) |
![]() | Destroyed ())) | |
![]() | EndState ())) Sleeping | |
![]() | InvisWeapons (Weapon ChangeWeapon )) Activated | |
![]() | PickupFunction (Pawn Other)) | |
![]() | PostBeginPlay ())) | |
![]() | RestoreVis ())) | |
![]() | Tick (float DeltaTime )) Activated | |
![]() | Tick (float DeltaTime )) Deactivated | |
![]() | Timer ())) Activated | |
![]() | Timer ())) Deactivated | |
![]() | Timer ())) Idle2 | |
![]() | WeaponRestore ())) | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| Activate, AddWeaponToList, BeginState, InvisWeapons, Tick, Timer |
| Deactivated Source code |
|---|
|
state Deactivated |
| BeginState, Tick, Timer |
| Idle2 Source code |
|---|
|
state Idle2 |
| BeginState, Timer |
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Activated Source code
AddWeaponToList Activated Source code
BeginState Activated Source code
BeginState Deactivated Source code
BeginState Idle2 Source code
BeginState Sleeping Source code
BotDesireability Source code
Destroyed Source code
EndState Sleeping Source code
InvisWeapons Activated Source code
PickupFunction Source code
PostBeginPlay Source code
RestoreVis Source code
Tick Activated Source code
Tick Deactivated Source code
Timer Activated Source code
Timer Deactivated Source code
Timer Idle2 Source code
WeaponRestore Source code| Defaultproperties |
|---|
defaultproperties
{
JumpZAdjustment=3.000000
bCanActivate=True
ExpireMessage="disengaged."
bActivatable=True
bDisplayableInv=True
bAmbientGlow=False
PickupMessage="You got the Cloaking Device."
ItemName="Cloaking Device"
RespawnTime=30.000000
PickupViewMesh=LodMesh'UPak.pyramid'
Charge=100
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
Icon=Texture'UPak.Icons.I_Cloak'
M_Activated=" engaged"
M_Deactivated=" disengaged"
Mesh=LodMesh'UPak.pyramid'
SoundRadius=64
SoundVolume=96
CollisionRadius=19.799999
CollisionHeight=13.700000
LightRadius=4
LightPeriod=5
LightPhase=5
LightCone=8
}
|
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