Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Health | +-- UnrealShare.Woodruff
Variables Summary |
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Inherited Variables from UnrealShare.Health |
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bSuperHeal, HealingAmount |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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float | BotDesireability (Pawn Bot)) | |
Touch (actor Other )) Pickup |
Inherited Functions from UnrealShare.Health |
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BotDesireability, PlayPickupMessage, Touch |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Pickup Source code |
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auto state Pickup |
Touch |
Sleeping Source code |
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state Sleeping |
Functions Detail |
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Defaultproperties |
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defaultproperties { HealingAmount=5 PickupMessage="You got some Master of the woods +" RespawnTime=10.000000 PickupViewMesh=Mesh'UnrealShare.waldmeister' PickupViewScale=0.500000 AnimSequence="Idle" Mesh=Mesh'UnrealShare.waldmeister' DrawScale=0.500000 PrePivot=(Z=-3.500000) CollisionRadius=8.000000 CollisionHeight=7.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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