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UnrealShare.Woodruff

Extends
Health

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Health
            |   
            +-- UnrealShare.Woodruff

Variables Summary
Inherited Variables from UnrealShare.Health
bSuperHeal, HealingAmount
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
eventfloat BotDesireability (Pawn Bot))
function Touch (actor Other ))
Pickup
Inherited Functions from UnrealShare.Health
BotDesireability, PlayPickupMessage, Touch
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Pickup Source code
auto state Pickup
Touch
Sleeping Source code
state Sleeping


Functions Detail

BotDesireability Source code

event float BotDesireability ( Pawn Bot) )

Touch Pickup Source code

function Touch ( actor Other ) )


Defaultproperties

defaultproperties
{
				HealingAmount=5
				PickupMessage="You got some Master of the woods +"
				RespawnTime=10.000000
				PickupViewMesh=Mesh'UnrealShare.waldmeister'
				PickupViewScale=0.500000
				AnimSequence="Idle"
				Mesh=Mesh'UnrealShare.waldmeister'
				DrawScale=0.500000
				PrePivot=(Z=-3.500000)
				CollisionRadius=8.000000
				CollisionHeight=7.500000
}

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Creation time: zo 11-11-2012 21:14:16.647 - Created with UnCodeX