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UnrealShare.WoodFragments

Extends
Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- UnrealShare.WoodFragments

Variables Summary
Inherited Variables from Engine.Fragment
bFirstHit, Fragments[11], numFragmentTypes, Shadow
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function CalcVelocity (vector Momentum, float ExplosionSize))
Inherited Functions from Engine.Fragment
BeginPlay, BeginState, CalcVelocity, Destroyed, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch


Functions Detail

CalcVelocity Source code

simulated function CalcVelocity ( vector Momentum, float ExplosionSize) )


Defaultproperties

defaultproperties
{
				Fragments(0)=LodMesh'UnrealShare.wfrag1'
				Fragments(1)=LodMesh'UnrealShare.wfrag2'
				Fragments(2)=LodMesh'UnrealShare.wfrag3'
				Fragments(3)=LodMesh'UnrealShare.wfrag4'
				Fragments(4)=LodMesh'UnrealShare.wfrag5'
				Fragments(5)=LodMesh'UnrealShare.wfrag6'
				Fragments(6)=LodMesh'UnrealShare.wfrag7'
				Fragments(7)=LodMesh'UnrealShare.wfrag8'
				Fragments(8)=LodMesh'UnrealShare.wfrag9'
				numFragmentTypes=9
				ImpactSound=Sound'UnrealShare.General.WoodHit1'
				MiscSound=Sound'UnrealShare.General.WoodHit2'
				Mesh=LodMesh'UnrealShare.wfrag2'
				CollisionRadius=12.000000
				CollisionHeight=2.000000
				Mass=5.000000
				Buoyancy=6.000000
}

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Creation time: zo 11-11-2012 21:14:16.647 - Created with UnCodeX