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UnrealShare.WoodFragments


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//=============================================================================
// WoodFragments.
//=============================================================================
class WoodFragments extends Fragment;

#exec MESH IMPORT MESH=wfrag1 ANIVFILE=Models\wfrag1_a.3d DATAFILE=ModelsFX\wfrag1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag1 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag1 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JWoodenBox1 FILE=Models\Box.pcx GROUP=Skins
#exec MESHMAP SCALE MESHMAP=wfrag1 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag1 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag2 ANIVFILE=Models\wfrag2_a.3d DATAFILE=ModelsFX\wfrag2_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag2 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag2 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag2 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag2 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag3 ANIVFILE=Models\wfrag3_a.3d DATAFILE=ModelsFX\wfrag3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag3 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag3 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag3 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag3 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag3 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag4 ANIVFILE=Models\wfrag4_a.3d DATAFILE=ModelsFX\wfrag4_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag4 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag4 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag4 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag4 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag4 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag5 ANIVFILE=Models\wfrag5_a.3d DATAFILE=ModelsFX\wfrag5_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag5 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag5 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag5 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag5 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag5 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag6 ANIVFILE=Models\wfrag6_a.3d DATAFILE=ModelsFX\wfrag6_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag6 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag6 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag6 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag6 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag6 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag7 ANIVFILE=Models\wfrag7_a.3d DATAFILE=ModelsFX\wfrag7_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag7 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag7 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag7 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag7 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag7 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag8 ANIVFILE=Models\wfrag8_a.3d DATAFILE=ModelsFX\wfrag8_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag8 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag8 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag8 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag8 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag8 NUM=0 TEXTURE=JWoodenBox1

#exec MESH IMPORT MESH=wfrag9 ANIVFILE=Models\wfrag9_a.3d DATAFILE=ModelsFX\wfrag9_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=wfrag9 X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=wfrag9 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=wfrag9 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=wfrag9 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=wfrag9 NUM=0 TEXTURE=JWoodenBox1

#exec AUDIO IMPORT FILE="Sounds\General\WoodHit1.wav" NAME="WoodHit1" GROUP="General"
#exec AUDIO IMPORT FILE="Sounds\General\WoodHit2.wav" NAME="WoodHit2" GROUP="General"

simulated function CalcVelocity(vector Momentum, float ExplosionSize)
{
	Super.CalcVelocity(Momentum, ExplosionSize);
	Velocity.z += ExplosionSize/2;
}

defaultproperties
{
				Fragments(0)=LodMesh'UnrealShare.wfrag1'
				Fragments(1)=LodMesh'UnrealShare.wfrag2'
				Fragments(2)=LodMesh'UnrealShare.wfrag3'
				Fragments(3)=LodMesh'UnrealShare.wfrag4'
				Fragments(4)=LodMesh'UnrealShare.wfrag5'
				Fragments(5)=LodMesh'UnrealShare.wfrag6'
				Fragments(6)=LodMesh'UnrealShare.wfrag7'
				Fragments(7)=LodMesh'UnrealShare.wfrag8'
				Fragments(8)=LodMesh'UnrealShare.wfrag9'
				numFragmentTypes=9
				ImpactSound=Sound'UnrealShare.General.WoodHit1'
				MiscSound=Sound'UnrealShare.General.WoodHit2'
				Mesh=LodMesh'UnrealShare.wfrag2'
				CollisionRadius=12.000000
				CollisionHeight=2.000000
				Mass=5.000000
				Buoyancy=6.000000
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:23.084 - Created with UnCodeX