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UnrealShare.ShieldBelt

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.ShieldBelt

Direct Known Subclasses:

PowerShield

Variables Summary
ShieldBeltEffectMyEffect
intTeamNum
ShieldBelt
firetextureTeamFireTextures[4]
textureTeamTextures[4]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function ArmorImpactEffect (vector HitLocation))
function Destroyed ()))
function PickupFunction (Pawn Other))
function SetEffectTexture ()))
function Timer ()))
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange


Variables Detail

MyEffect Source code

var ShieldBeltEffect MyEffect;

TeamNum Source code

var int TeamNum;

ShieldBelt

TeamFireTextures[4] Source code

var(ShieldBelt) firetexture TeamFireTextures[4];

TeamTextures[4] Source code

var(ShieldBelt) texture TeamTextures[4];


Functions Detail

ArmorImpactEffect Source code

function ArmorImpactEffect ( vector HitLocation) )

Destroyed Source code

function Destroyed ( ) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )

SetEffectTexture Source code

function SetEffectTexture ( ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				TeamFireTextures(0)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
				TeamFireTextures(1)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
				TeamFireTextures(2)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
				TeamFireTextures(3)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
				TeamTextures(0)=Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
				TeamTextures(1)=Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
				TeamTextures(2)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
				TeamTextures(3)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
				bDisplayableInv=True
				PickupMessage="You got the Shield Belt."
				RespawnTime=60.000000
				PickupViewMesh=LodMesh'UnrealShare.ShieldBeltMesh'
				ProtectionType1="ProtectNone"
				ProtectionType2="ProtectNone"
				Charge=100
				ArmorAbsorption=100
				bIsAnArmor=True
				AbsorptionPriority=10
				MaxDesireability=2.000000
				PickupSound=Sound'UnrealShare.Pickups.BeltSnd'
				DeActivateSound=Sound'UnrealShare.Pickups.Sbelthe2'
				Icon=Texture'UnrealShare.Icons.I_ShieldBelt'
				RemoteRole=ROLE_DumbProxy
				Mesh=LodMesh'UnrealShare.ShieldBeltMesh'
				bOwnerNoSee=True
				CollisionRadius=20.000000
				CollisionHeight=5.000000
}

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Creation time: zo 11-11-2012 21:14:12.350 - Created with UnCodeX