Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.MiniGunSentry
Variables Summary | |
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vector | ForwardDir |
Pawn | TargetPawn |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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AdjustPosition ())) Activated | ||
EndState ())) Firing | ||
Pawn | FindNewTarget ())) | |
GenerateBullet ())) | ||
HitWall (vector HitNormal, actor Wall)) Activated | ||
bool | IsEnemyWith (Pawn Other )) | |
PickupFunction (Pawn Other)) | ||
bool | TargetIsValid (Pawn Other )) | |
Timer ())) | ||
Timer ())) Activated | ||
Timer ())) Firing | ||
Timer ())) Monitor |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
AdjustPosition, HitWall, Timer |
Depleted Source code |
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state Depleted |
Firing Source code |
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state Firing |
EndState, Timer |
Monitor Source code |
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state Monitor |
Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bCanActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You got an Automatic Sentry Gun" ItemName="Minigun Sentry" RespawnTime=65.000000 PickupViewMesh=LodMesh'UnrealShare.SentryM' Charge=200 MaxDesireability=2.200000 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' Icon=Texture'UnrealShare.Icons.I_Sentry' M_Activated=" deployed." Mesh=LodMesh'UnrealShare.SentryM' TransientSoundVolume=1.500000 CollisionHeight=23.000000 LightBrightness=200 LightHue=36 LightSaturation=64 LightRadius=7 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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