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UnrealShare.Drip

Extends
DripGenerator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.DripGenerator
         |   
         +-- UnrealShare.Drip

Direct Known Subclasses:

RedBloodyDrip

Variables Summary
Drip
soundDripSound
Inherited Variables from UnrealShare.DripGenerator
DripPause, DripTexture, DripVariance
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
function HitWall (vector HitNormal, actor Wall))
FallingState
function Landed (vector HitNormal ))
FallingState
function touch (actor Other))
FallingState
Inherited Functions from UnrealShare.DripGenerator
Timer
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
FallingState Source code
auto state FallingState
HitWall, Landed, touch


Variables Detail

Drip

DripSound Source code

var(Drip) sound DripSound;


Functions Detail

HitWall FallingState Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Landed FallingState Source code

function Landed ( vector HitNormal ) )

touch FallingState Source code

singular function touch ( actor Other) )


Defaultproperties

defaultproperties
{
				DripSound=Sound'UnrealShare.General.Drip1'
				DripPause=0.000000
				DripVariance=0.000000
				DripTexture=None
				bHidden=False
				Physics=PHYS_Falling
				LifeSpan=5.000000
				Skin=Texture'UnrealShare.Jmisc1'
				CollisionRadius=0.000000
				CollisionHeight=0.000000
				bCollideWorld=True
}

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Creation time: zo 11-11-2012 21:14:09.428 - Created with UnCodeX