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UnrealShare.CreatureChunks

Extends
Carcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks

Direct Known Subclasses:

MasterCreatureChunk, PlayerChunks

Variables Summary
boolbGreenBlood
boolbMasterChunk
boolbMustSpawnChunks
nameCarcassAnim
class<CreatureCarcass>CarcassClass
floatCarcHeight
VectorCarcLocation
Bloodtrailtrail
floatTrailSize
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
function BeginState ()))
Dead
function ChunkUp (int Damage))
function ClientExtraChunks (bool bSpawnChunks))
function Destroyed ()))
function HitWall (vector HitNormal, actor Wall))
function Initfor (actor Other))
function Landed (vector HitNormal))
function PostBeginPlay ()))
function SetAsMaster (Actor Other))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
function Timer ()))
function ZoneChange (ZoneInfo NewZone ))
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Dead Source code
state Dead
BeginState
Dying Source code
auto state Dying


Variables Detail

bGreenBlood Source code

var bool bGreenBlood;

bMasterChunk Source code

var bool bMasterChunk;

bMustSpawnChunks Source code

var bool bMustSpawnChunks;

CarcassAnim Source code

var name CarcassAnim;

CarcassClass Source code

var class<CreatureCarcass> CarcassClass;

CarcHeight Source code

var float CarcHeight;

CarcLocation Source code

var Vector CarcLocation;

trail Source code

var Bloodtrail trail;

TrailSize Source code

var float TrailSize;


Functions Detail

BeginState Dead Source code

function BeginState ( ) )

ChunkUp Source code

function ChunkUp ( int Damage) )

ClientExtraChunks Source code

simulated function ClientExtraChunks ( bool bSpawnChunks) )

Destroyed Source code

simulated function Destroyed ( ) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Initfor Source code

function Initfor ( actor Other) )

Landed Source code

simulated function Landed ( vector HitNormal) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetAsMaster Source code

function SetAsMaster ( Actor Other) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Timer Source code

simulated function Timer ( ) )

ZoneChange Source code

simulated function ZoneChange ( ZoneInfo NewZone ) )


Defaultproperties

defaultproperties
{
				TrailSize=3.000000
				bMustSpawnChunks=True
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=20.000000
				Mesh=LodMesh'UnrealShare.CowBody1'
				bUnlit=True
				bCollideActors=False
				bBounce=True
				bFixedRotationDir=True
				Mass=30.000000
				Buoyancy=27.000000
				RotationRate=(Pitch=30000,Roll=30000)
}

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Creation time: zo 11-11-2012 21:14:08.912 - Created with UnCodeX