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UnrealShare.BloodTrail

Extends
Blood2

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.Blood2
         |   
         +-- UnrealShare.BloodTrail

Variables Summary
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function AnimEnd ()))
function PostBeginPlay ()))
Inherited Functions from UnrealShare.Blood2
AnimEnd, GreenBlood, PreBeginPlay


Functions Detail

AnimEnd Source code

function AnimEnd ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				bNetTemporary=False
				Physics=PHYS_Trailer
				LifeSpan=5.000000
				AnimSequence="trail"
				Mesh=LodMesh'UnrealShare.BloodTrl'
				DrawScale=0.200000
				AmbientGlow=0
}

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Creation time: zo 11-11-2012 21:14:08.334 - Created with UnCodeX