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UnrealShare.BloodSpray3

Extends
UnrealBlood

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.UnrealBlood
         |   
         +-- UnrealShare.BloodSpray3

Variables Summary
Inherited Variables from UnrealShare.UnrealBlood
bEnableEnhancedBlood, bGreen, bStopTick, ticknum
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function AnimEnd ()))
function Green ()))
function HitWall (vector HitNormal, actor Wall))
function Landed (vector HitNormal))
function PostBeginPlay ()))
function Tick (float DeltaTime ))
Inherited Functions from UnrealShare.UnrealBlood
Green, PostBeginPlay, tick


Functions Detail

AnimEnd Source code

function AnimEnd ( ) )

Green Source code

function Green ( ) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Landed Source code

simulated function Landed ( vector HitNormal) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Tick Source code

simulated function Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
				Mesh=LodMesh'UnrealShare.BloodTrl'
				DrawScale=0.350000
				bRandomFrame=True
				MultiSkins(0)=Texture'UnrealShare.BloodDecal.BD10'
				MultiSkins(1)=Texture'UnrealShare.BloodDecal.BD6'
				MultiSkins(2)=Texture'UnrealShare.BloodDecal.BD4'
				MultiSkins(3)=Texture'UnrealShare.BloodDecal.BD4'
				MultiSkins(4)=Texture'UnrealShare.BloodDecal.BD9'
				MultiSkins(5)=Texture'UnrealShare.BloodDecal.BD3'
				MultiSkins(6)=Texture'UnrealShare.BloodDecal.BD3'
				MultiSkins(7)=Texture'UnrealShare.BloodDecal.BD10'
				CollisionRadius=1.000000
				CollisionHeight=1.000000
				bCollideWorld=True
}

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Creation time: zo 11-11-2012 21:14:08.319 - Created with UnCodeX