- Extends
- UnrealBlood
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.UnrealBlood
|
+-- UnrealShare.BloodSpray3
function AnimEnd ( ) )
function Green ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
simulated function Landed (
vector HitNormal) )
simulated function PostBeginPlay ( ) )
simulated function Tick ( float DeltaTime ) )
defaultproperties
{
Mesh=LodMesh'UnrealShare.BloodTrl'
DrawScale=0.350000
bRandomFrame=True
MultiSkins(0)=Texture'UnrealShare.BloodDecal.BD10'
MultiSkins(1)=Texture'UnrealShare.BloodDecal.BD6'
MultiSkins(2)=Texture'UnrealShare.BloodDecal.BD4'
MultiSkins(3)=Texture'UnrealShare.BloodDecal.BD4'
MultiSkins(4)=Texture'UnrealShare.BloodDecal.BD9'
MultiSkins(5)=Texture'UnrealShare.BloodDecal.BD3'
MultiSkins(6)=Texture'UnrealShare.BloodDecal.BD3'
MultiSkins(7)=Texture'UnrealShare.BloodDecal.BD10'
CollisionRadius=1.000000
CollisionHeight=1.000000
bCollideWorld=True
}
|
Creation time: zo 11-11-2012 21:14:08.319 - Created with
UnCodeX