- Extends
- UnrealBlood
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.UnrealBlood
|
+-- UnrealShare.BloodSpray2
BloodSpray2
Simulated function Green ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
simulated function Landed (
vector HitNormal) )
simulated function PostBeginPlay ( ) )
defaultproperties
{
BloodDrips(0)=Texture'UnrealShare.BloodDecal.BD3'
BloodDrips(1)=Texture'UnrealShare.BloodDecal.BD4'
BloodDrips(2)=Texture'UnrealShare.BloodDecal.BD6'
BloodDrips(3)=Texture'UnrealShare.BloodDecal.BD9'
BloodDrips(4)=Texture'UnrealShare.BloodDecal.BD10'
GrnBloodDrips(0)=Texture'UnrealShare.BloodDecal.GrnBD3'
GrnBloodDrips(1)=Texture'UnrealShare.BloodDecal.GrnBD4'
GrnBloodDrips(2)=Texture'UnrealShare.BloodDecal.GrnBD6'
GrnBloodDrips(3)=Texture'UnrealShare.BloodDecal.GrnBD9'
GrnBloodDrips(4)=Texture'UnrealShare.BloodDecal.GrnBD10'
Physics=PHYS_Falling
DrawType=DT_Sprite
Style=STY_Masked
Texture=Texture'UnrealShare.BloodDecal.BD3'
DrawScale=0.350000
AmbientGlow=56
bUnlit=True
bParticles=True
CollisionRadius=1.000000
CollisionHeight=1.000000
bCollideActors=True
bCollideWorld=True
}
|
Creation time: zo 11-11-2012 21:14:08.319 - Created with
UnCodeX