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UnrealShare.BloodSpray2

Extends
UnrealBlood

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.UnrealBlood
         |   
         +-- UnrealShare.BloodSpray2

Variables Summary
BloodSpray2
textureBloodDrips[5]
textureGrnBloodDrips[5]
Inherited Variables from UnrealShare.UnrealBlood
bEnableEnhancedBlood, bGreen, bStopTick, ticknum
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function Green ()))
function HitWall (vector HitNormal, actor Wall))
function Landed (vector HitNormal))
function PostBeginPlay ()))
Inherited Functions from UnrealShare.UnrealBlood
Green, PostBeginPlay, tick


Variables Detail

BloodSpray2

BloodDrips[5] Source code

var(BloodSpray2) texture BloodDrips[5];

GrnBloodDrips[5] Source code

var(BloodSpray2) texture GrnBloodDrips[5];


Functions Detail

Green Source code

Simulated function Green ( ) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Landed Source code

simulated function Landed ( vector HitNormal) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				BloodDrips(0)=Texture'UnrealShare.BloodDecal.BD3'
				BloodDrips(1)=Texture'UnrealShare.BloodDecal.BD4'
				BloodDrips(2)=Texture'UnrealShare.BloodDecal.BD6'
				BloodDrips(3)=Texture'UnrealShare.BloodDecal.BD9'
				BloodDrips(4)=Texture'UnrealShare.BloodDecal.BD10'
				GrnBloodDrips(0)=Texture'UnrealShare.BloodDecal.GrnBD3'
				GrnBloodDrips(1)=Texture'UnrealShare.BloodDecal.GrnBD4'
				GrnBloodDrips(2)=Texture'UnrealShare.BloodDecal.GrnBD6'
				GrnBloodDrips(3)=Texture'UnrealShare.BloodDecal.GrnBD9'
				GrnBloodDrips(4)=Texture'UnrealShare.BloodDecal.GrnBD10'
				Physics=PHYS_Falling
				DrawType=DT_Sprite
				Style=STY_Masked
				Texture=Texture'UnrealShare.BloodDecal.BD3'
				DrawScale=0.350000
				AmbientGlow=56
				bUnlit=True
				bParticles=True
				CollisionRadius=1.000000
				CollisionHeight=1.000000
				bCollideActors=True
				bCollideWorld=True
}

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Creation time: zo 11-11-2012 21:14:08.319 - Created with UnCodeX