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UnrealShare.Amplifier

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Amplifier

Variables Summary
Amplifier
floatAmpMultiplier
soundAmpSound
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function BeginState ()))
Activated
function EndState ()))
Activated
functioninventory SpawnCopy (pawn Other ))
function Timer ()))
Activated
event TravelPreAccept ()))
functionfloat UseCharge (float Amount))
functionfloat UseCharge (float Amount))
Activated
function UsedUp ()))
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
BeginState, EndState, Timer, UseCharge
DeActivated Source code
state DeActivated


Variables Detail

Amplifier

AmpMultiplier Source code

var(Amplifier) float AmpMultiplier;

AmpSound Source code

var(Amplifier) sound AmpSound;


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

EndState Activated Source code

function EndState ( ) )

SpawnCopy Source code

function inventory SpawnCopy ( pawn Other ) )

Timer Activated Source code

function Timer ( ) )

TravelPreAccept Source code

event TravelPreAccept ( ) )

UseCharge Source code

function float UseCharge ( float Amount) )

UseCharge Activated Source code

function float UseCharge ( float Amount) )

UsedUp Source code

function UsedUp ( ) )


Defaultproperties

defaultproperties
{
				AmpMultiplier=4.000000
				AmpSound=Sound'UnrealShare.Pickups.AmpAct'
				bCanActivate=True
				ExpireMessage="Amplifier is out of power."
				bAutoActivate=True
				bActivatable=True
				bDisplayableInv=True
				PickupMessage="You got the Energy Amplifier"
				RespawnTime=90.000000
				PickupViewMesh=LodMesh'UnrealShare.AmplifierM'
				Charge=1000
				MaxDesireability=1.200000
				PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
				ActivateSound=Sound'UnrealShare.Pickups.HEALTH1'
				Icon=Texture'UnrealShare.Icons.I_Amp'
				Mesh=LodMesh'UnrealShare.AmplifierM'
				CollisionRadius=20.000000
				CollisionHeight=13.500000
}

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Creation time: zo 11-11-2012 21:14:07.850 - Created with UnCodeX