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UnrealI.RifleAmmo

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.RifleAmmo

Direct Known Subclasses:

RifleRound

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
				AmmoAmount=8
				MaxAmmo=50
				UsedInWeaponSlot(9)=1
				PickupMessage="You got 8 Rifle rounds."
				PickupViewMesh=LodMesh'UnrealI.RifleBullets'
				MaxDesireability=0.240000
				PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
				Icon=Texture'UnrealI.Icons.I_RIFLEAmmo'
				Mesh=LodMesh'UnrealI.RifleBullets'
				CollisionRadius=15.000000
				CollisionHeight=20.000000
				bCollideActors=True
}

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Creation time: zo 11-11-2012 21:14:12.084 - Created with UnCodeX