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UnrealI.RifleRound

Extends
RifleAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.RifleAmmo
               |   
               +-- UnrealI.RifleRound

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo


Defaultproperties

defaultproperties
{
				AmmoAmount=1
				ParentAmmo=Class'UnrealI.RifleAmmo'
				PickupMessage="You got a Rifle Round."
				PickupViewMesh=LodMesh'UnrealI.RifleRoundM'
				Mesh=LodMesh'UnrealI.RifleRoundM'
				CollisionRadius=5.000000
				CollisionHeight=15.000000
}

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Creation time: zo 11-11-2012 21:14:12.084 - Created with UnCodeX