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UnrealI.Magma

Extends
BigRock

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.BigRock
         |   
         +-- UnrealI.Magma

Variables Summary
floatBurnTime
floatInitialBrightness
floatLastSmokeTime
floatPassedTime
Magma
floatDelaySmoke
Inherited Variables from UnrealI.BigRock
Shadow, SpawnTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall))
Flying
function Timer ()))
Inherited Functions from UnrealI.BigRock
BeginPlay, Destroyed, HitWall, InitFrag, Landed, MakeSound, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
HitWall


Variables Detail

BurnTime Source code

var float BurnTime;

InitialBrightness Source code

var float InitialBrightness;

LastSmokeTime Source code

var float LastSmokeTime;

PassedTime Source code

var float PassedTime;

Magma

DelaySmoke Source code

var(Magma) float DelaySmoke;


Functions Detail

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				LifeSpan=15.000000
				bBlockActors=True
				bBlockPlayers=True
				LightType=LT_Steady
				LightBrightness=130
				LightHue=120
				LightSaturation=200
				LightRadius=30
}

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Creation time: zo 11-11-2012 21:14:10.803 - Created with UnCodeX