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UMenu.UMenuPlayerSetupClient

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuPlayerSetupClient

Direct Known Subclasses:

UMenuBotSetupBase

Variables Summary
UWindowComboControlClassCombo
stringClassHelp
stringClassText
UWindowComboControlFaceCombo
stringFaceHelp
stringFaceText
boolInitialized
PlayerClassManagerManagers[32]
stringMeshName
UMenuPlayerMeshClientMeshWindow
UWindowEditControlNameEdit
stringNameHelp
stringNameText
class<Pawn>NewPlayerClass
stringNoTeam
byteNumManagers
stringPlayerBaseClass
UWindowComboControlSkinCombo
stringSkinHelp
stringSkinText
UWindowCheckboxSpectatorCheck
stringSpectatorHelp
stringSpectatorText
UWindowComboControlTeamCombo
stringTeamHelp
stringTeams[4]
stringTeamText
UMenuPlayerSetupClient
intControlOffset
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function AfterCreate ()))
function BeforePaint (Canvas C, float X, float Y))
function ClassChanged ()))
function Close (optional bool bByParent))
function Created ()))
function FaceChanged ()))
function IterateFaces (string InSkinName))
function IterateSkins ()))
function LoadClasses ()))
function LoadCurrent ()))
function NameChanged ()))
function Notify (UWindowDialogControl C, byte E))
function NotifyBeforeLevelChange ()))
functionstring PickOption (string Option, string Options ))
function SaveConfigs ()))
function SkinChanged ()))
function SpectatorChanged ()))
function TeamChanged ()))
function UseSelected ()))
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

ClassCombo Source code

var UWindowComboControl ClassCombo;

ClassHelp Source code

var localized string ClassHelp;

ClassText Source code

var localized string ClassText;

FaceCombo Source code

var UWindowComboControl FaceCombo;

FaceHelp Source code

var localized string FaceHelp;

FaceText Source code

var localized string FaceText;

Initialized Source code

var bool Initialized;

Managers[32] Source code

var PlayerClassManager Managers[32];

MeshName Source code

var string MeshName;

MeshWindow Source code

var UMenuPlayerMeshClient MeshWindow;

NameEdit Source code

var UWindowEditControl NameEdit;

NameHelp Source code

var localized string NameHelp;

NameText Source code

var localized string NameText;

NewPlayerClass Source code

var class<Pawn> NewPlayerClass;

NoTeam Source code

var localized string NoTeam;

NumManagers Source code

var byte NumManagers;

PlayerBaseClass Source code

var string PlayerBaseClass;

SkinCombo Source code

var UWindowComboControl SkinCombo;

SkinHelp Source code

var localized string SkinHelp;

SkinText Source code

var localized string SkinText;

SpectatorCheck Source code

var UWindowCheckbox SpectatorCheck;

SpectatorHelp Source code

var localized string SpectatorHelp;

SpectatorText Source code

var localized string SpectatorText;

TeamCombo Source code

var UWindowComboControl TeamCombo;

TeamHelp Source code

var localized string TeamHelp;

Teams[4] Source code

var localized string Teams[4];

TeamText Source code

var localized string TeamText;

UMenuPlayerSetupClient

ControlOffset Source code

var(UMenuPlayerSetupClient) int ControlOffset;


Functions Detail

AfterCreate Source code

function AfterCreate ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

ClassChanged Source code

function ClassChanged ( ) )

Close Source code

function Close ( optional bool bByParent) )

Created Source code

function Created ( ) )

FaceChanged Source code

function FaceChanged ( ) )

IterateFaces Source code

function IterateFaces ( string InSkinName) )

IterateSkins Source code

function IterateSkins ( ) )

LoadClasses Source code

function LoadClasses ( ) )

LoadCurrent Source code

function LoadCurrent ( ) )

NameChanged Source code

function NameChanged ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

NotifyBeforeLevelChange Source code

function NotifyBeforeLevelChange ( ) )

PickOption Source code

final function string PickOption ( string Option, string Options ) )

SaveConfigs Source code

function SaveConfigs ( ) )

SkinChanged Source code

function SkinChanged ( ) )

SpectatorChanged Source code

function SpectatorChanged ( ) )

TeamChanged Source code

function TeamChanged ( ) )

UseSelected Source code

function UseSelected ( ) )


Defaultproperties

defaultproperties
{
				ControlOffset=25
				PlayerBaseClass="UnrealiPlayer"
				NameText="Name:"
				NameHelp="Set your player name."
				TeamText="Team:"
				Teams(0)="Red"
				Teams(1)="Blue"
				Teams(2)="Green"
				Teams(3)="Gold"
				NoTeam="None"
				TeamHelp="Select the team you wish to play on."
				ClassText="Class:"
				ClassHelp="Select your player class."
				SkinText="Skin:"
				SkinHelp="Choose a skin for your player."
				FaceText="Face:"
				FaceHelp="Choose a face for your player."
				SpectatorText="Play as Spectator"
				SpectatorHelp="Check this checkbox to watch the action in the game as a spectator."
}

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Creation time: zo 11-11-2012 21:14:14.850 - Created with UnCodeX