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UMenu.UMenuPlayerMeshClient

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuPlayerMeshClient

Variables Summary
boolbFace
boolbIsHuman
stringBodyText
boolbRotate
boolbTween
UWindowButtonCenterButton
rotatorCenterRotator
UWindowSmallButtonFaceButton
stringFaceText
nameIdleAnimName
MeshLastDisplayMesh
floatLastDisplayScale
TextureLastDisplaySkin
UWindowButtonLeftButton
MeshActorMeshActor
UWindowButtonRightButton
rotatorViewRotator
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function AnimEnd (MeshActor MyMesh))
function BeforePaint (Canvas C, float X, float Y))
function ClearSkins ()))
function Close (optional bool bByParent))
function Created ()))
function FacePressed ()))
function LeftPressed ()))
function Notify (UWindowDialogControl C, byte E))
function Paint (Canvas C, float X, float Y))
function Resized ()))
function RightPressed ()))
function SetMesh (mesh NewMesh, float DScaling ))
function SetMeshString (string NewMesh))
function SetNoAnimMesh (mesh NewMesh))
function SetNoAnimMeshString (string NewMesh))
function SetSkin (texture NewSkin))
function Tick (float Delta))
function WindowShown ()))
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

bFace Source code

var bool bFace;

bIsHuman Source code

var bool bIsHuman;

BodyText Source code

var localized string BodyText;

bRotate Source code

var bool bRotate;

bTween Source code

var bool bTween;

CenterButton Source code

var UWindowButton CenterButton;

CenterRotator Source code

var rotator CenterRotator;

FaceButton Source code

var UWindowSmallButton FaceButton;

FaceText Source code

var localized string FaceText;

IdleAnimName Source code

var name IdleAnimName;

LastDisplayMesh Source code

var Mesh LastDisplayMesh;

LastDisplayScale Source code

var float LastDisplayScale;

LastDisplaySkin Source code

var Texture LastDisplaySkin;

LeftButton Source code

var UWindowButton LeftButton;

MeshActor Source code

var MeshActor MeshActor;

RightButton Source code

var UWindowButton RightButton;

ViewRotator Source code

var rotator ViewRotator;


Functions Detail

AnimEnd Source code

function AnimEnd ( MeshActor MyMesh) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

ClearSkins Source code

function ClearSkins ( ) )

Close Source code

function Close ( optional bool bByParent) )

Created Source code

function Created ( ) )

FacePressed Source code

function FacePressed ( ) )

LeftPressed Source code

function LeftPressed ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

Resized Source code

function Resized ( ) )

RightPressed Source code

function RightPressed ( ) )

SetMesh Source code

function SetMesh ( mesh NewMesh, float DScaling ) )

SetMeshString Source code

function SetMeshString ( string NewMesh) )

SetNoAnimMesh Source code

function SetNoAnimMesh ( mesh NewMesh) )

SetNoAnimMeshString Source code

function SetNoAnimMeshString ( string NewMesh) )

SetSkin Source code

function SetSkin ( texture NewSkin) )

Tick Source code

function Tick ( float Delta) )

WindowShown Source code

function WindowShown ( ) )


Defaultproperties

defaultproperties
{
				FaceText="Face"
				BodyText="Body"
				bRotate=True
}

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Creation time: zo 11-11-2012 21:14:14.834 - Created with UnCodeX