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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Mover
AssertMover, AttachMover, ElevatorMover, GradualMover, LoopMover, MixMover, RotatingMover
Constants Summary |
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Inherited Contants from Engine.Actor |
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NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit |
Inherited Variables from Engine.Brush |
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bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
Enumerations Summary | ||
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EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, | ||
EMoverGlideType MV_MoveByTime, MV_GlideByTime, |
Inherited Enumerations from Engine.Brush |
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ECsgOper |
Inherited Enumerations from Engine.Actor |
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EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Structures Summary |
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Inherited Structures from Engine.Actor |
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MultiTimerType, PointRegion |
Functions Summary | ||
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Attach (actor Other )) StandOpenTimed | ||
BeginEvent ())) BumpButton | ||
BeginPlay ())) | ||
BeginState ())) ConstantLoop | ||
BeginState ())) TriggerControl | ||
BeginState ())) TriggerOpenTimed | ||
BeginState ())) TriggerPound | ||
Bump (actor Other )) | ||
Bump (actor Other )) BumpButton | ||
Bump (actor Other )) BumpOpenTimed | ||
DoClose ())) | ||
DoOpen ())) | ||
DoOpen ())) ConstantLoop | ||
bool | EncroachingOn (actor Other )) | |
EndEvent ())) BumpButton | ||
FindTriggerActor ())) | ||
FinishedClosing ())) | ||
FinishedOpening ())) | ||
FinishNotify ())) | ||
Actor | GetTriggerActor ())) TriggerControl | |
Actor | GetTriggerActor ())) TriggerOpenTimed | |
Actor | GetTriggerActor ())) TriggerPound | |
Actor | GetTriggerActor ())) TriggerToggle | |
bool | HandleDoor (pawn Other)) | |
bool | HandleDoor (pawn Other)) BumpButton | |
bool | HandleDoor (pawn Other)) BumpOpenTimed | |
bool | HandleDoor (pawn Other)) StandOpenTimed | |
bool | HandleDoor (pawn Other)) TriggerControl | |
bool | HandleDoor (pawn Other)) TriggerOpenTimed | |
bool | HandleDoor (pawn Other)) TriggerPound | |
bool | HandleDoor (pawn Other)) TriggerToggle | |
bool | HandleTriggerDoor (pawn Other)) | |
InterpolateEnd (actor Other )) | ||
InterpolateEnd (actor Other)) ConstantLoop | ||
InterpolateEnd (actor Other )) ResetState | ||
InterpolateTo (byte NewKeyNum, float Seconds )) | ||
MakeGroupReturn ())) | ||
MakeGroupStop ())) | ||
PostBeginPlay ())) | ||
Reset ())) | ||
SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation )) | ||
Actor | SpecialHandling (Pawn Other)) | |
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | ||
Timer ())) | ||
Trigger (actor Other, pawn EventInstigator )) TriggerControl | ||
Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed | ||
Trigger (actor Other, pawn EventInstigator )) TriggerPound | ||
Trigger (actor Other, pawn EventInstigator )) TriggerToggle | ||
UnTrigger (actor Other, pawn EventInstigator )) TriggerControl | ||
UnTrigger (actor Other, pawn EventInstigator )) TriggerPound |
States Summary |
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BumpButton Source code |
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state BumpButton |
BeginEvent, Bump, EndEvent, HandleDoor |
BumpOpenTimed Source code |
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state BumpOpenTimed |
Bump, HandleDoor |
ConstantLoop Source code |
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state ConstantLoop |
BeginState, DoOpen, InterpolateEnd |
ResetState Source code |
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state ResetState |
InterpolateEnd |
StandOpenTimed Source code |
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state StandOpenTimed |
Attach, HandleDoor |
TriggerControl Source code |
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state TriggerControl |
BeginState, GetTriggerActor, HandleDoor, Trigger, UnTrigger |
TriggerOpenTimed Source code |
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state TriggerOpenTimed |
BeginState, GetTriggerActor, HandleDoor, Trigger |
TriggerPound Source code |
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state TriggerPound |
BeginState, GetTriggerActor, HandleDoor, Trigger, UnTrigger |
TriggerToggle Source code |
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state TriggerToggle |
GetTriggerActor, HandleDoor, Trigger |
Variables Detail |
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Enumerations Detail |
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ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,};
Functions Detail |
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Defaultproperties |
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defaultproperties { MoverEncroachType=ME_ReturnWhenEncroach MoverGlideType=MV_GlideByTime NumKeys=2 MoveTime=1.000000 StayOpenTime=4.000000 bUseGoodCollision=True bStatic=False Physics=PHYS_MovingBrush RemoteRole=ROLE_SimulatedProxy InitialState="BumpOpenTimed" bShadowCast=True bIsMover=True bAlwaysRelevant=True SoundVolume=228 TransientSoundVolume=3.000000 CollisionRadius=160.000000 CollisionHeight=160.000000 bCollideActors=True bBlockActors=True bBlockPlayers=True NetPriority=7.000000 } |
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