Editor.EditorEngine
- Extends
- Engine
- Modifiers
- native noexport transient
Core.Object
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+-- Core.Subsystem
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+-- Engine.Engine
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+-- Editor.EditorEngine
Inherited Variables from Engine.Engine |
Audio, AudioDevice, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, GameCycles, GameRenderDevice, Language, NetworkDevice, Render, TickCycles, UseSound |
var const
plane AddPlane;
var const int AutoSaveCount;
var const config int AutoSaveIndex;
var const bool bBootstrapping;
var const bool bFastRebuild;
var const class BrowseClass;
var const int ClickFlags;
var const int ConstraintsVtbl;
var const class CurrentClass;
var const level Level;
var const int Mode;
var const float MovementSpeed;
var const int NotifyVtbl;
var const package PackageContext;
var const int Pad[8];
var const textbuffer Results;
var const model TempModel;
var const array<
Object> Tools;
var const transbuffer Trans;
Advanced
var(Advanced) config bool AlwaysPermanentBrush;
var(Advanced) config bool AskSave;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config array<string> EditPackages;
var(Advanced) config float FovAngleDegrees;
var(Advanced) config bool FreeMeshView;
var(Advanced) config string GameCommandLine;
var(Advanced) config bool GodMode;
Colors
var(Colors) config
color C_ActorArrow;
var(Colors) config
color C_ActorHiWire;
var(Colors) config
color C_ActorWire;
var(Colors) config
color C_AddWire;
var(Colors) config
color C_Black;
var(Colors) config
color C_BrushSnap;
var(Colors) config
color C_BrushVertex;
var(Colors) config
color C_BrushWire;
var(Colors) config
color C_Current;
var(Colors) config
color C_GreyWire;
var(Colors) config
color C_GroundHighlight;
var(Colors) config
color C_GroundPlane;
var(Colors) config
color C_Invalid;
var(Colors) config
color C_Mask;
var(Colors) config
color C_Mover;
var(Colors) config
color C_NonSolidWire;
var(Colors) config
color C_OrthoBackground;
var(Colors) config
color C_Pivot;
var(Colors) config
color C_ScaleBox;
var(Colors) config
color C_ScaleBoxHi;
var(Colors) config
color C_Select;
var(Colors) config
color C_SemiSolidWire;
var(Colors) config
color C_SubtractWire;
var(Colors) config
color C_White;
var(Colors) config
color C_WireBackground;
var(Colors) config
color C_WireGridAxis;
var(Colors) config
color C_WorldBox;
var(Colors) config
color C_ZoneWire;
Grid
var(Grid) config bool AffectRegion;
var(Grid) config bool GridEnabled;
var(Grid) config
vector GridSize;
var(Grid) config bool SelectionLock;
var(Grid) config float SnapDistance;
var(Grid) config bool SnapVertices;
var(Grid) config bool TextureLock;
RotationGrid
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config
rotator RotGridSize;
defaultproperties
{
MenuUp=Texture'Editor.B_MenuUp'
MenuDn=Texture'Editor.B_MenuDn'
CollOn=Texture'Editor.B_CollOn'
CollOff=Texture'Editor.B_CollOf'
PlyrOn=Texture'Editor.B_PlyrOn'
PlyrOff=Texture'Editor.B_PlyrOf'
LiteOn=Texture'Editor.B_LiteOn'
BackPrev=Texture'Editor.TexPreviewBack'
Bad=Texture'Editor.Bad'
Bkgnd=Texture'Editor.Bkgnd'
BkgndHi=Texture'Editor.BkgndHi'
AutoSaveIndex=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
FovAngleDegrees=90.000000
GodMode=True
FreeMeshView=True
AutosaveTimeMinutes=5
AskSave=True
GameCommandLine="-log"
EditPackages(0)="Core"
EditPackages(1)="Engine"
EditPackages(2)="Editor"
EditPackages(3)="Fire"
EditPackages(4)="IpDrv"
EditPackages(5)="UWindow"
EditPackages(6)="UnrealShare"
EditPackages(7)="UnrealI"
EditPackages(8)="IpServer"
EditPackages(9)="UBrowser"
EditPackages(10)="ALAudio"
EditPackages(11)="UMenu"
EditPackages(12)="UWebAdmin"
EditPackages(13)="Emitter"
EditPackages(14)="UPak"
EditPackages(15)="UDSDemo"
AlwaysPermanentBrush=True
C_WorldBox=(B=107)
C_GroundPlane=(B=63)
C_GroundHighlight=(B=127)
C_BrushWire=(R=255,G=63,B=63)
C_Pivot=(G=255)
C_Select=(B=127)
C_AddWire=(R=127,G=127,B=255)
C_SubtractWire=(R=255,G=192,B=63)
C_GreyWire=(R=163,G=163,B=163)
C_Invalid=(R=163,G=163,B=163)
C_ActorWire=(R=127,G=63)
C_ActorHiWire=(R=255,G=127)
C_White=(R=255,G=255,B=255)
C_SemiSolidWire=(R=127,G=255)
C_NonSolidWire=(R=63,G=192,B=32)
C_WireGridAxis=(R=119,G=119,B=119)
C_ActorArrow=(R=163)
C_ScaleBox=(R=151,G=67,B=11)
C_ScaleBoxHi=(R=223,G=149,B=157)
C_Mover=(R=255,B=255)
C_OrthoBackground=(R=163,G=163,B=163)
}
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Creation time: zo 11-11-2012 21:14:09.537 - Created with
UnCodeX