Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Editor.EditorEngine

Extends
Engine
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Editor.EditorEngine

Variables Summary
vectorAddLocation
planeAddPlane
intAutoSaveCount
intAutoSaveIndex
textureBackPrev
textureBad
boolbBootstrapping
boolbFastRebuild
textureBkgnd
textureBkgndHi
classBrowseClass
intClickFlags
textureCollOff
textureCollOn
intConstraintsVtbl
classCurrentClass
textureCurrentTexture
levelLevel
textureLiteOff
textureLiteOn
textureMenuDn
textureMenuUp
intMode
floatMovementSpeed
intNotifyVtbl
packagePackageContext
intPad[8]
texturePlyrOff
texturePlyrOn
textbufferResults
modelTempModel
array<Object>Tools
transbufferTrans
Advanced
boolAlwaysPermanentBrush
boolAskSave
boolAutoSave
byteAutosaveTimeMinutes
array<string>EditPackages
floatFovAngleDegrees
boolFreeMeshView
stringGameCommandLine
boolGodMode
Colors
colorC_ActorArrow
colorC_ActorHiWire
colorC_ActorWire
colorC_AddWire
colorC_Black
colorC_BrushSnap
colorC_BrushVertex
colorC_BrushWire
colorC_Current
colorC_GreyWire
colorC_GroundHighlight
colorC_GroundPlane
colorC_Invalid
colorC_Mask
colorC_Mover
colorC_NonSolidWire
colorC_OrthoBackground
colorC_Pivot
colorC_ScaleBox
colorC_ScaleBoxHi
colorC_Select
colorC_SemiSolidWire
colorC_SubtractWire
colorC_White
colorC_WireBackground
colorC_WireGridAxis
colorC_WorldBox
colorC_ZoneWire
Grid
boolAffectRegion
boolGridEnabled
vectorGridSize
boolSelectionLock
floatSnapDistance
boolSnapVertices
boolTextureLock
RotationGrid
boolRotGridEnabled
rotatorRotGridSize
Inherited Variables from Engine.Engine
Audio, AudioDevice, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, GameCycles, GameRenderDevice, Language, NetworkDevice, Render, TickCycles, UseSound
Inherited Variables from Core.Subsystem
ExecVtbl


Variables Detail

AddLocation Source code

var const vector AddLocation;

AddPlane Source code

var const plane AddPlane;

AutoSaveCount Source code

var const int AutoSaveCount;

AutoSaveIndex Source code

var const config int AutoSaveIndex;

BackPrev Source code

var const texture BackPrev;

Bad Source code

var const texture Bad;

bBootstrapping Source code

var const bool bBootstrapping;

bFastRebuild Source code

var const bool bFastRebuild;

Bkgnd Source code

var const texture Bkgnd;

BkgndHi Source code

var const texture BkgndHi;

BrowseClass Source code

var const class BrowseClass;

ClickFlags Source code

var const int ClickFlags;

CollOff Source code

var const texture CollOff;

CollOn Source code

var const texture CollOn;

ConstraintsVtbl Source code

var const int ConstraintsVtbl;

CurrentClass Source code

var const class CurrentClass;

CurrentTexture Source code

var const texture CurrentTexture;

Level Source code

var const level Level;

LiteOff Source code

var const texture LiteOff;

LiteOn Source code

var const texture LiteOn;

MenuDn Source code

var const texture MenuDn;

MenuUp Source code

var const texture MenuUp;

Mode Source code

var const int Mode;

MovementSpeed Source code

var const float MovementSpeed;

NotifyVtbl Source code

var const int NotifyVtbl;

PackageContext Source code

var const package PackageContext;

Pad[8] Source code

var const int Pad[8];

PlyrOff Source code

var const texture PlyrOff;

PlyrOn Source code

var const texture PlyrOn;

Results Source code

var const textbuffer Results;

TempModel Source code

var const model TempModel;

Tools Source code

var const array<Object> Tools;

Trans Source code

var const transbuffer Trans;

Advanced

AlwaysPermanentBrush Source code

var(Advanced) config bool AlwaysPermanentBrush;

AskSave Source code

var(Advanced) config bool AskSave;

AutoSave Source code

var(Advanced) config bool AutoSave;

AutosaveTimeMinutes Source code

var(Advanced) config byte AutosaveTimeMinutes;

EditPackages Source code

var(Advanced) config array<string> EditPackages;

FovAngleDegrees Source code

var(Advanced) config float FovAngleDegrees;

FreeMeshView Source code

var(Advanced) config bool FreeMeshView;

GameCommandLine Source code

var(Advanced) config string GameCommandLine;

GodMode Source code

var(Advanced) config bool GodMode;

Colors

C_ActorArrow Source code

var(Colors) config color C_ActorArrow;

C_ActorHiWire Source code

var(Colors) config color C_ActorHiWire;

C_ActorWire Source code

var(Colors) config color C_ActorWire;

C_AddWire Source code

var(Colors) config color C_AddWire;

C_Black Source code

var(Colors) config color C_Black;

C_BrushSnap Source code

var(Colors) config color C_BrushSnap;

C_BrushVertex Source code

var(Colors) config color C_BrushVertex;

C_BrushWire Source code

var(Colors) config color C_BrushWire;

C_Current Source code

var(Colors) config color C_Current;

C_GreyWire Source code

var(Colors) config color C_GreyWire;

C_GroundHighlight Source code

var(Colors) config color C_GroundHighlight;

C_GroundPlane Source code

var(Colors) config color C_GroundPlane;

C_Invalid Source code

var(Colors) config color C_Invalid;

C_Mask Source code

var(Colors) config color C_Mask;

C_Mover Source code

var(Colors) config color C_Mover;

C_NonSolidWire Source code

var(Colors) config color C_NonSolidWire;

C_OrthoBackground Source code

var(Colors) config color C_OrthoBackground;

C_Pivot Source code

var(Colors) config color C_Pivot;

C_ScaleBox Source code

var(Colors) config color C_ScaleBox;

C_ScaleBoxHi Source code

var(Colors) config color C_ScaleBoxHi;

C_Select Source code

var(Colors) config color C_Select;

C_SemiSolidWire Source code

var(Colors) config color C_SemiSolidWire;

C_SubtractWire Source code

var(Colors) config color C_SubtractWire;

C_White Source code

var(Colors) config color C_White;

C_WireBackground Source code

var(Colors) config color C_WireBackground;

C_WireGridAxis Source code

var(Colors) config color C_WireGridAxis;

C_WorldBox Source code

var(Colors) config color C_WorldBox;

C_ZoneWire Source code

var(Colors) config color C_ZoneWire;

Grid

AffectRegion Source code

var(Grid) config bool AffectRegion;

GridEnabled Source code

var(Grid) config bool GridEnabled;

GridSize Source code

var(Grid) config vector GridSize;

SelectionLock Source code

var(Grid) config bool SelectionLock;

SnapDistance Source code

var(Grid) config float SnapDistance;

SnapVertices Source code

var(Grid) config bool SnapVertices;

TextureLock Source code

var(Grid) config bool TextureLock;

RotationGrid

RotGridEnabled Source code

var(RotationGrid) config bool RotGridEnabled;

RotGridSize Source code

var(RotationGrid) config rotator RotGridSize;


Defaultproperties

defaultproperties
{
				MenuUp=Texture'Editor.B_MenuUp'
				MenuDn=Texture'Editor.B_MenuDn'
				CollOn=Texture'Editor.B_CollOn'
				CollOff=Texture'Editor.B_CollOf'
				PlyrOn=Texture'Editor.B_PlyrOn'
				PlyrOff=Texture'Editor.B_PlyrOf'
				LiteOn=Texture'Editor.B_LiteOn'
				BackPrev=Texture'Editor.TexPreviewBack'
				Bad=Texture'Editor.Bad'
				Bkgnd=Texture'Editor.Bkgnd'
				BkgndHi=Texture'Editor.BkgndHi'
				AutoSaveIndex=6
				GridEnabled=True
				SnapVertices=True
				SnapDistance=10.000000
				GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
				RotGridEnabled=True
				RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
				FovAngleDegrees=90.000000
				GodMode=True
				FreeMeshView=True
				AutosaveTimeMinutes=5
				AskSave=True
				GameCommandLine="-log"
				EditPackages(0)="Core"
				EditPackages(1)="Engine"
				EditPackages(2)="Editor"
				EditPackages(3)="Fire"
				EditPackages(4)="IpDrv"
				EditPackages(5)="UWindow"
				EditPackages(6)="UnrealShare"
				EditPackages(7)="UnrealI"
				EditPackages(8)="IpServer"
				EditPackages(9)="UBrowser"
				EditPackages(10)="ALAudio"
				EditPackages(11)="UMenu"
				EditPackages(12)="UWebAdmin"
				EditPackages(13)="Emitter"
				EditPackages(14)="UPak"
				EditPackages(15)="UDSDemo"
				AlwaysPermanentBrush=True
				C_WorldBox=(B=107)
				C_GroundPlane=(B=63)
				C_GroundHighlight=(B=127)
				C_BrushWire=(R=255,G=63,B=63)
				C_Pivot=(G=255)
				C_Select=(B=127)
				C_AddWire=(R=127,G=127,B=255)
				C_SubtractWire=(R=255,G=192,B=63)
				C_GreyWire=(R=163,G=163,B=163)
				C_Invalid=(R=163,G=163,B=163)
				C_ActorWire=(R=127,G=63)
				C_ActorHiWire=(R=255,G=127)
				C_White=(R=255,G=255,B=255)
				C_SemiSolidWire=(R=127,G=255)
				C_NonSolidWire=(R=63,G=192,B=32)
				C_WireGridAxis=(R=119,G=119,B=119)
				C_ActorArrow=(R=163)
				C_ScaleBox=(R=151,G=67,B=11)
				C_ScaleBoxHi=(R=223,G=149,B=157)
				C_Mover=(R=255,B=255)
				C_OrthoBackground=(R=163,G=163,B=163)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:09.537 - Created with UnCodeX