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Editor.EditorEngine


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//=============================================================================
// EditorEngine: The UnrealEd subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class EditorEngine extends Engine
		native
		noexport
			transient;

#exec Texture Import File=Textures\B_MenuDn.pcx Mips=Off
#exec Texture Import File=Textures\B_MenuUp.pcx Mips=Off
#exec Texture Import File=Textures\B_CollOn.pcx Mips=Off
#exec Texture Import File=Textures\B_CollOf.pcx Mips=Off
#exec Texture Import File=Textures\B_PlyrOn.pcx Mips=Off
#exec Texture Import File=Textures\B_PlyrOf.pcx Mips=Off
#exec Texture Import File=Textures\B_LiteOn.pcx Mips=Off
#exec Texture Import File=Textures\B_LiteOf.pcx Mips=Off

#exec Texture Import File=Textures\Bad.pcx
#exec Texture Import File=Textures\Bkgnd.pcx
#exec Texture Import File=Textures\BkgndHi.pcx

#exec Texture Import File=Textures\backdropcol.bmp Mips=Off Name="TexPreviewBack"

// Objects.
var const int         NotifyVtbl;
var const level       Level;
var const model       TempModel;
var const texture     CurrentTexture;
var const class       CurrentClass;
var const transbuffer Trans;
var const textbuffer  Results;
var const int         Pad[8];

// Icons.
var const texture MenuUp, MenuDn;
var const texture CollOn, CollOff;
var const texture PlyrOn, PlyrOff;
var const texture LiteOn, LiteOff;
var const texture BackPrev;

// Textures.
var const texture Bad, Bkgnd, BkgndHi;

// Toggles.
var const bool bFastRebuild, bBootstrapping;

// Other variables.
var const config int AutoSaveIndex;
var const int AutoSaveCount, Mode, ClickFlags;
var const float MovementSpeed;
var const package PackageContext;
var const vector AddLocation;
var const plane AddPlane;

// Misc.
var const array<Object> Tools;
var const class BrowseClass;

// Grid.
var const int ConstraintsVtbl;
var(Grid) config bool GridEnabled;
var(Grid) config bool SnapVertices;
var(Grid) config bool AffectRegion;
var(Grid) config bool TextureLock;
var(Grid) config bool SelectionLock;
var(Grid) config float SnapDistance;
var(Grid) config vector GridSize;

// Rotation grid.
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config rotator RotGridSize;

// Advanced.
var(Advanced) config float FovAngleDegrees;
var(Advanced) config bool GodMode;
var(Advanced) config bool FreeMeshView;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config bool AskSave;
var(Advanced) config string GameCommandLine;
var(Advanced) config array<string> EditPackages;
var(Advanced) config bool AlwaysPermanentBrush;

// Color preferences.
var(Colors) config color
C_WorldBox,
C_GroundPlane,
C_GroundHighlight,
C_BrushWire,
C_Pivot,
C_Select,
C_Current,
C_AddWire,
C_SubtractWire,
C_GreyWire,
C_BrushVertex,
C_BrushSnap,
C_Invalid,
C_ActorWire,
C_ActorHiWire,
C_Black,
C_White,
C_Mask,
C_SemiSolidWire,
C_NonSolidWire,
C_WireBackground,
C_WireGridAxis,
C_ActorArrow,
C_ScaleBox,
C_ScaleBoxHi,
C_ZoneWire,
C_Mover,
C_OrthoBackground;

defaultproperties
{
				MenuUp=Texture'Editor.B_MenuUp'
				MenuDn=Texture'Editor.B_MenuDn'
				CollOn=Texture'Editor.B_CollOn'
				CollOff=Texture'Editor.B_CollOf'
				PlyrOn=Texture'Editor.B_PlyrOn'
				PlyrOff=Texture'Editor.B_PlyrOf'
				LiteOn=Texture'Editor.B_LiteOn'
				BackPrev=Texture'Editor.TexPreviewBack'
				Bad=Texture'Editor.Bad'
				Bkgnd=Texture'Editor.Bkgnd'
				BkgndHi=Texture'Editor.BkgndHi'
				AutoSaveIndex=6
				GridEnabled=True
				SnapVertices=True
				SnapDistance=10.000000
				GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
				RotGridEnabled=True
				RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
				FovAngleDegrees=90.000000
				GodMode=True
				FreeMeshView=True
				AutosaveTimeMinutes=5
				AskSave=True
				GameCommandLine="-log"
				EditPackages(0)="Core"
				EditPackages(1)="Engine"
				EditPackages(2)="Editor"
				EditPackages(3)="Fire"
				EditPackages(4)="IpDrv"
				EditPackages(5)="UWindow"
				EditPackages(6)="UnrealShare"
				EditPackages(7)="UnrealI"
				EditPackages(8)="IpServer"
				EditPackages(9)="UBrowser"
				EditPackages(10)="ALAudio"
				EditPackages(11)="UMenu"
				EditPackages(12)="UWebAdmin"
				EditPackages(13)="Emitter"
				EditPackages(14)="UPak"
				EditPackages(15)="UDSDemo"
				AlwaysPermanentBrush=True
				C_WorldBox=(B=107)
				C_GroundPlane=(B=63)
				C_GroundHighlight=(B=127)
				C_BrushWire=(R=255,G=63,B=63)
				C_Pivot=(G=255)
				C_Select=(B=127)
				C_AddWire=(R=127,G=127,B=255)
				C_SubtractWire=(R=255,G=192,B=63)
				C_GreyWire=(R=163,G=163,B=163)
				C_Invalid=(R=163,G=163,B=163)
				C_ActorWire=(R=127,G=63)
				C_ActorHiWire=(R=255,G=127)
				C_White=(R=255,G=255,B=255)
				C_SemiSolidWire=(R=127,G=255)
				C_NonSolidWire=(R=63,G=192,B=32)
				C_WireGridAxis=(R=119,G=119,B=119)
				C_ActorArrow=(R=163)
				C_ScaleBox=(R=151,G=67,B=11)
				C_ScaleBoxHi=(R=223,G=149,B=157)
				C_Mover=(R=255,B=255)
				C_OrthoBackground=(R=163,G=163,B=163)
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:18.412 - Created with UnCodeX